Milu's tiles, characters & icons

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Started by Milu 20 posts View original ↗
  1. Hello!

    I sometimes accidentally make new graphics for my own projects or just for fun.

    Terms of use: You may edit them. Crediting me is not necessary (if you want, you may credit me as Milu, and I appreciate if you do). However, the original Rpg Maker MV terms apply to the edited RMMV graphics.

    These graphics are edits of the default RMMV graphics, unless stated otherwise. They are free to use in non-commercial and commercial Rpg Maker MV projects, and with other rpg makers that you own (if you also have MV).

    My original work can be freely used anywhere, also in other games or purposes.

    Screenshot 2021-10-13 at 0.01.25.png

    * * *​
    CHARACTERS:

    Plants
    – for growing them and cutting them down :uhappy:

    Spoiler
    !Tool-useV2.png

    Tall door with frames. (Edits.) Also magic doors and doors with spiderwebs.
    Doors for the indoor maps. A trapdoor.

    Spoiler
    1637380020668.png!$Gate_Milu.png
    !TallDoorsFramesMore.png
    !TallDoorsFramesVrs2.png

    !interiorDoors.png
    1635376516912.png
    A tip for the indoor map doors: one easy way to use these is to make a door event that disappears after use.

    Switches, levers & buttons

    Spoiler
    !SwitchMilu.png

    Wall-friendly versions of the small runes
    Spoiler
    !Runes.png

    A giant butterfly (Edited from this public domain material. You can use it anywhere.)

    Spoiler
    Butterflies.png

    Flame and other spirits / monsters (does not work as a character file, must be copied & pasted into one)

    Spoiler
    Other_characters.png

    *
    ICONS:

    Various items


    Spoiler
    My own original graphics. Pants, belt, hats, other clothes, jugs, potions, mugs, spoons, staff, wizard staff...
    orig-icons.png

    Icons edited from tileset:
    edited icons.png

    *

    TILESET:

    WORLD:

    World map tiles - A stone sign. Dying/dead crops. A building site. An underground city and/or city with rocks and no vegetation.

    Spoiler
    world map - misc.png


    NATURE & OUTSIDE B-E:

    Plants & farmland - Crops, trees etc.

    Spoiler
    Crops, edited graphics: (See also plants in the Character section)
    cropsV2.png
    Field (edits of Outside_A5):
    Field-autotile.pngFieldPieces.pngfield pieces - snow.png
    Trees, mostly (all original graphics):
    Trees+plants 2021.png

    Different style trees (not very RMMV default graphics kind of style):
    diff-style-trees.png

    Stones, wood & fences and other little things.

    Spoiler
    Outside wood+stone.png
    Experimented with making different fences. (No vertical fences, unfortunately. Yet.)
    Fences.png

    Door frames, original. The bigger frames were designed to fit around taller doors by Indrah and Tonbi@Tobishima-Factory , for those who want to combine resources by different people.

    Spoiler
    Door frames.png


    INSIDE B-E:

    Furniture & stove - edited stove (with variations), table&desk, empty containers, dead plant, a hat stand and a coat stand and weapon stands (which match Inside_C), magic bookshelves

    Spoiler
    OlderStove.pngstove-options2.png
    misc.pngweapon-racks.pngmagicBookshelves.png

    Weapons, armor, clothing, tools, food, tableware etc.

    Spoiler
    Tools, original – watering can & lockpicks:
    tools.png
    Original armor, weapons and clothing - inventory items lying on the floor/table:

    weapons&armorOriginal.png

    Edited armor, weapons and clothing:
    weapons&armorEdited.png
    1636845646980.png
    Books, original:
    (Some of the covers and open book are heavy edits of this public domain scan of a real book from 1821 :uhappy: https://archive.org/details/b28407568)
    books.png
    Kitchen stuff, original:
    kitchen-original.png
    Kitchen stuff, edited:
    1633595757054.png
    Plates & other tableware from Inside_C and SF_Inside_C, all empty.
    Empty plates - Inside_C+SF_Inside_C.png

    Curtains and windows - Some of them match the recolored A2 tiles.
    Curtains.
    Window edits. Also a couple of dusk/dawn windows.
    Magical (dungeon) windows, inside & outside. (Edits of Outside_C & Dungeon_C)
    Wall beam.


    Spoiler
    curtains+cloth.png
    windows.png
    windowparts.png
    windows2.pngwindow_dungeon.png

    wallBeams.png

    AUTOTILES, WALLS, FLOORS & BUILDINGS:

    Tables, rugs, carpets, floors - edits of Inside_A2 and Outside_A5.
    Spoiler
    Inside_A2_Tables+Elevations2.png
    Inside_A2_floorsColoreditNew.png

    Some floors I downsized into A5 tiles to save space. (If you want them back into A2, just copy them 6 times.) Broken floor versions are edited from Outside_A5.
    A5 floors.png

    Emptying/filling pools - I couldn't find any empty versions of the A1 Inside&Dungeon pools. I needed only one but ended up making a few variations. These are A2 autotiles. You can now empty or maybe fill up some pools or sewer canals or whatever. Or do things with lava.
    Spoiler
    EmptyPools.png
    This is not an autotile, the shadow just looks better:
    PoolEmpty-NotAutotile.png

    Copper roof – parts can be combined

    Spoiler
    CopperRoof.png

    Stone walls (Inside_A4, Dungeon_A4, Outside_A4) - mostly edits. Thanks to Alilali for the blank wall frames.
    Alternative log cabin.

    Spoiler
    A4 brick+stone.png
    log cabin alternative 2.png

    Rounded cave walls - autotile tileset A4 and tileset B-E, edits of these nice walls by Sturmfels. I've adjusted the lighting, color and the way they connect, to my own preference. I also made a rounded autotile, because it's often frustratingly slow to put the wall pieces together.

    Spoiler
    CaveWalls - edited Sturmfels.png cave-A4.png

    Here's a screenshot of what these look like in game.
    screenshot.png




    UPDATED:
    5 August 2025: Updated stove options
    July 2025: Magic bookshelves, field tiles with snow, updated edited icons
    25 feb 2023: A few more carpet autotiles; wall beams; curtains.
    16 february 2023: Added magical dungeon windows
    3 november 2022: Updated the alternate stoves. Added small runes.
    22 october 2022: Updated A5 floors and windows & alternative log cabin.
    12 december 2021: Switches, levers, buttons; steampunk gates
    20 november 2021: A trapdoor
    14 november 2021: More doors... and a couple of hats from the Actor sprites
    13 november 2021: Field tiles for farming. (Edits of Outside_A5)
    8 november 2021: More books!
    5 november 2021: Alternative log cabin, more stove options
    28 october 2021: Doors for indoors, and a medieval-ish stove
    10 october 2021: More plant characters, fixed some crops, added a couple of tools and empty weapon stands. Also, finally updated icons.
    6 october 2021: A bigger update, once again. Added a couple of new doors and brick wall & floor edits, some new plants, items (especially hats!) and a copper roof. Some polishing & fixing done here and there. A major reorganisation.
    21 october 2020: Empty pools added. More variation to the tree set. New, better fence.
    18 october 2020: More doors & frames.
    16 october 2020: Added doors, door frames, fences & a few random items and icons.
    19 september 2020: Major revision. Added things, reorganized things.
  2. Sweet! Are you planning on doing more?
  3. Yes. I'm making graphics for my games and I'll try to post most of them here, because I produce lots of extras that I don't need myself :)
  4. I fixed a floor, reorganized, and added a few floors and carpets.

    EDIT: And a butterfly!
    EDIT2: Procrastinated (though I should be writing) and added more butterflies.
  5. Quick question, how do we save this? Normally there's like a link to a file or something.

    Great work by the way! Looks very good! :)

    EDIT:
    Or do we just save the image?
  6. I like those A2 recolors :D
  7. GigglePickle said:
    EDIT:
    Or do we just save the image?

    You save them to your computer and then paste the image into your project's images folder.
  8. MMMm said:
    You save them to your computer and then paste the image into your project's images folder.

    Thank you :)
  9. Thank you for the encouragement! :) I added more windows and made better versions of a few of them. Now they should match the edited A2 tiles better.
  10. Now I've made new pants and added a carpet, 3 different colors. I'll edit some walls next, because I need a few alternative ones that make sense in my game world...
  11. I now have so many almost completed graphics that I'll probably keep adding more here in the near future. Now there's a flame spirit/monster or something here, an edit of the RMMV flame graphics. And I made a hat icon from the scratch.

    EDIT: Hat is now a bit more hat, less UFO. :D
  12. Something new this time: stone walls and rounded cave walls. :)
  13. Added some things today, I didn't have time to add more but will add later...

    EDIT: Okay, I've uploaded most of my new graphics now. Next time I'll probably add tools, food, plants, etc.
  14. Finally, an update! I added a few trees and some items. And reorganised things.
  15. Added doors, door frames, fences and other small things.

    EDIT: Probably will develop more doors and/or doorframes at some point.

    EDIT2: Quickly fixed a mistake in the door animation! (Gah)
  16. I accidentally spent two days editing doors and door frames. I hope some of them are useful to someone. :D
  17. Some nice stuff here, I really like the rounded cave tiles and some of the table/floor items, especially the cloaks.
  18. Autumn seems to be a time when I make new graphics, so here's another autumn update.

    I've reorganised the collection, fixed/polished some graphics and added new ones here and there. Some examples (but there are more in many files):
    CopperRoof.png!Tool-useShare.png
  19. I added watering cans and a few other things. (Like these old lockpick graphics that I had accidentally left out)
    tools.png
  20. I have added a more medieval/arcane stove, and doors for the indoor maps.

    If you need more variations for something here, feel free to ask, and I'll see if I'm able to do it. :uhappy:

    An example is included on how to use the doors.
    1635377265897.png