MenuLuna: Window Cursor, disabling the :cursor on the title screen Help

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Started by konb123 14 posts View original ↗
  1. I've been trying to use the MenuLuna: Window Cursor script, from the ▼ Non-Default Visual Add-Ons.
    And I keep keeping this error.
    The script asks that you disable the default rectangle cursor on on the config menus.
    So I set every instance of :cursor to false.
    But i can't find that option to turn off the : cursor for the title screen, sot he title screen keeps its cursor and the script won't run.
    is what I'm guessing is why the menu won't run.
    Otherwise, i'm pretty clueless why the window cursor script won't run.
    Can anybody help me figure out how to disable the cursor in the title screen, or tell me why the window cursor script won't run?
  2. bump, i also tried using the disable default cursor scrpit and set the values to true, but i still get the same error, i guess cause i change turn off the cursor on the title screen still
  3. Do you have Hime's backtrace script installed?
    If not, put that in, replacing main. Then set your settings to show the console. When the error occurs, it will give you better information to work with.
  4. Yeah i do that's how i got the screenshot, but it just punts me back to the original code in the engine, and not something in the luna engine
  5. Then put up a screen shot of the console window not the error message.
  6. Here's line 197, i don't think your supposed to change anything here
  7. That's not the console window, that's the script window.
    This is a console window.
    console.PNG
  8. This guy?
  9. It's very strange that the script does not work. I played with some stuff and got it working.
    I'll try to be accurate in my instructions.
    In the window cursor script i put
    line 30 after :fps
    Code:
          :align    => 0,             # adjust text command alignment. 0 left, 1 center, 2 right

    In Class Sprite_Cursor I commented out the line in setting and put in
    Code:
        MenuLuna::OtherMenu::CUSTOM_CURSOR

    I added in a section after sprite_cursor part, before window_selectable
    Code:
    #==============================================================================
    # ■ Window_Command
    #==============================================================================
    class Window_Command < Window_Selectable
    
      def alignment
        MenuLuna::OtherMenu::CUSTOM_CURSOR[:align]
      end
     
    end

    In the init_luna_cursor I put
    Code:
        return unless MenuLuna::OtherMenu::CUSTOM_CURSOR[:enable]

    I think that was it. Give it a try. Worked everywhere for me except the save screen.
  10. Yup it works!!
    but... lol I have no idea how any of that works, since i don't have much programming prowess,
    could ya maybe explain why stuff works and don't work, but if to much of a hassle it's cool.
    otherwise thanks alot!!! I can live with out the cursor in the the save menu, lol it finally works!
  11. It's been a process of a year playing with scripts and learning over the last two weeks the luna stuff. I can't write my own yet, but I can adjust some.

    What got me started with this problem was commenting out the line it was complaining about, then it took me to the window_command script and I played with that. When I changed the word alignment to 0 it worked. So this is forcing it to be left aligned. I then put in the window_command section and with each test encountering an error. Looking at the code to understand that it does not know what to do, so changing the parts it got stuck on to a more absolute reference finally got it working.
    If you're still new to RPG then don't worry, it will come, as long as you try to understand. There are actually lots of tutorials and videos that help. Don't do ruby tutorials, they are not accurate to RPG maker.
  12. Aye thx alot, i guess i'll you around since this forum is kinda dead lol.
    --Q U E S T C O M P L E T E--
    closing thread
    (i guess the etiquette is to ask for a mod to close the thread since it's done? idk)
  13. report your post to close the thread
  14. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.