Menu Script

● ARCHIVED · READ-ONLY
Started by Korten12 12 posts View original ↗
  1. So I made this custom image:



    Of the menu that I made in Paint.net for my game. I'm not sure there is anything like this specifically, it's not something advanced, at least I don't think it is.

    I don't have a mock up of any of the other pages (items, characters, formation, skills, etc...), and so even if I can just get this main page to look like this,

    that would be awesome!

    There really isn't any unique attributes, just the layout. I will say if there is one other thing is the option to add more to the options. Would i be possible to make the options- scroll down?

    Something like this:





    or...



    Did I do this correct? 
  2. This is not final, but something like this?

    5BPf2SJ.png

    You can change all the icons, and your windowskin will be different.

    The characters' information gets a bit squashed...

    I can tweak this with little effort. I'll check back tomorrow and edit it.
  3. IMP1 said:
    This is not final, but something like this?



    You can change all the icons, and your windowskin will be different.

    The characters' information gets a bit squashed...

    I can tweak this with little effort. I'll check back tomorrow and edit it.
    Oh hey! Someone replied! I'm soooo sorry for not replying back. I didn't realize anyone responded. :(

    Frick, I'm sorry. :(

    Looks amazing though!
  4. IMP1 said:
    Don't worry about the wait. It's your loss anyway :p

    http://pastebin.com/raw.php?i=f2tRY6iu

    Try that. I hope it works.
    It's... Amazing. :D

    The only thing I would ask if possible is that it scrolls for the characters. So essentially if you get to more than 4 members in parties, you scroll over to see the others instead of it simply putting everyone next to each other and squishing it. 
  5. How many would you want to be the maximum before it scrolls?
  6. IMP1 said:
    How many would you want to be the maximum before it scrolls?
    4.  Sorry for late response again. :(  
  7. If you go to line 137, which is the line that reads return $game_party.members.size and delete that line and type return 4 then that should do what it is you're asking for.

    Surrounding code looks like this:

    Code:
      #--------------------------------------------------------------------------  # A column for each party memeber.  #--------------------------------------------------------------------------  def col_max    return $game_party.members.size  end
  8. IMP1 said:
    If you go to line 137, which is the line that reads return $game_party.members.size and delete that line and type return 4 then that should do what it is you're asking for.

    Surrounding code looks like this:

    #-------------------------------------------------------------------------- # A column for each party memeber. #-------------------------------------------------------------------------- def col_max return $game_party.members.size end
    Sadly that doesn't, it does make it so it doesn't squish the characters, but it also makes it so when you scroll to the side that it just shows nothing.

  9. Sorry for the bump, but could anyone help me fix this issue? :( Been nearly a month.
  10. Aww, here you go:


    sixth edited custom menu.txt


    I edited the following things:


    - The XP bar and XP text display. The filling rate of the bar was weird for me, it never reseted to the beginning. Now it acts like that. If the player leveled up, the bar starts from scratch, and when it fills completely, the next level up occurs. The XP text has been changed to match the fill rate as well.


    - Reduced the spacing used between each actor in the menu. That space can be used afterall, right? :p


    - Fixed the scrolling issue for the actors. Thou, scrolling can be made fully horizontal, instead of scrolling down on the list after each 4th actor.


    If you want it that way, I can do it for you, but for now, I did not change it that way.


    - Made the timer display update in real time. Now you will see the real gameplay time, instead of a fixed one which is not accurate after 1 second has passed while the menu was opened.


    - Minor visual changes (mostly placements) for the actor display.


    Hope you will like it. :)


    Btw, I see that on your screenshot, there is no TP bar. That can be removed too, if you don't want it to be shown.
  11. Thank you so much! I'm sorry for not getting back to you but this is AMAZING. It's just like the pictures I made.