It's official - next feature will be 4 Heroes Version since alot people demanded that.
But i can't give you guys 6 heroes since this simply doesn't work in the standard resolution.
You need additional scripts to achieve a bigger resolution and that is nothing i really like to do, if people using other scripts than this one this will maybe cause Problems.
So i will stick doing a 4 actors version ;-)
I'm also thinking about the possibility to have a background image for every single actor instead of one window for all of them.
Any suggestions shall be made within the next days since i will probably start working on this at the weekend (if there's not again work for me to do at the weekend IRL)
Greetings
McSundae's Enhanced Battle System - pretty gauges, faces, different window styles & borders
● ARCHIVED · READ-ONLY
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This is the closest I can find for you so far:Is there a way to conditionally change which face, rather than just the default actor face?
If you use Yanflys battle engine core with this, in its settings you can enable "front view" battlers, so those side view SV actors will appear above the face picture, you might be able to re position them to hover over the face and change the side view battlers graphics to faces, so the character makes a face when getting hurt or attacking. -
Wouldn't use it but seems really nice for a cellphone RPG :)
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egh....not what I was looking for, really.This is the closest I can find for you so far:
If you use Yanflys battle engine core with this, in its settings you can enable "front view" battlers, so those side view SV actors will appear above the face picture, you might be able to re position them to hover over the face and change the side view battlers graphics to faces, so the character makes a face when getting hurt or attacking.
Conditional Faces pl0x
P.S: I'm being sarcastic here. I'll make a request thread later. -
I would like this very much. Please do it please doooo. And while you're at it, maybe make it so that the portraits would overlap the windows? Aesthetic purposes.I'm also thinking about the possibility to have a background image for every single actor instead of one window for all of them.
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I'm not able to extract the .js file on my computer for some reason. :distrust: Anyone else get this problem? It's saying I should check permissions but i have it set to allow me to open it.
EDIT: Never mind got it to work! Love the look of this! Excited to see a 4 party version. -
So - here we go with the next update ;-) A bit later than i promised but well, i had again to work at weekend and had simply not enough time there.
Here are the new patch notes ;-)
Version 1.2.0
- Fixed positioning with resolution changing plugins
- Fixed a bug which changed command icons even on menu's
- Added the possibility to change the window appearance during battle
- You can now use the system with 3, 4 or even more or less Heroes (Results maybe mess up at low resolutions and/or much heroes, play around with it) -
Hi! I must say that this plugin is really good! But just one question: Is there a way that you could make it so that the TP bar can be shown properly in battle? Because when I activate the option to show TP in battle in the editor, the bars are positioned in a way that covers the actor's name... :(
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Is it possible having the command list window to appear on the left/right sides instead of across the top?
Nevermind figured it out! -
I love what you're doing with this plugin, it looks great!
Is there a way to change the pictures shown in battle to busts instead of faces?And/or, change where the HP & MP bars are displayed? Right now the HP bar goes through most of my character's eyes, and it looks a little funny.(figured out which line to edit for this, maybe you could make it a plugin parameter in the future?)
Thanks for the awesome work!
EDIT: I'd also be interested in how to either make the labels for the gauges (such as HP and MP) text size smaller, or remove the labels completely and just have the bars. -
> Is there any way to have the skill/item list window have only 1 column list instead of 2?
> Anyone else having issues where status effects on actors not showing up in combat? Not sure if a bug.
> An Option to hide the command window, when selecting a target. -
Funny thing, i also thought about giving the skill and item Window only 1 column, will be much better for games where you just got a hand full of skills and items
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Hi! I must say that this plugin is really good! But just one question: Is there a way that you could make it so that the TP bar can be shown properly in battle? Because when I activate the option to show TP in battle in the editor, the bars are positioned in a way that covers the actor's name... :(
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EDIT: My bad, nevermind!
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Great to hear VHStapes :D
Maybe im going to add an option for this in an further version, dunno how much people are in need of this -
That answer was for me, or for VHStapes?Maybe im going to add an option for this in an further version, dunno how much people are in need of this
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Still having issues with status effects now showing up in combat.
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Allowed free to use non-commercial and in commercial games - just credit me.
You are also allowed to repost that script as long as you credit me, you are allowed to edit, as long as you credit me.
In short, do what ever you want to this script but credit me x) -
Heyo
May seem weird but is there a way to make the base window have a smaller height? By just copying that of the message window or something? I fiddled with the script but to no avail. . .
Spoiler

It ate the battler
.....
Sorry for the half-finished battlers lol