Materials by Haydeos!

● ARCHIVED · READ-ONLY
Started by Haydeos 232 posts Page 3 of 12 View original ↗
  1. I got goosebumps when I looked at the generator add-ons! Incredible work, thank you for sharing! :)
  2. These are all amazing! Thank you so much :)
  3. Awsome work ! Could you forgive an apprentice who's asking how to implant the extansions for the generator please ?

    Continue like that !  :D
  4. its really nice , all of them i want to make a troop with all those enemy inside XD
  5. If I were to put out a game that had your custom content in it, would I need to credit you? I'm not sure how that works. I'm kind of new to the whole "custom content" thing.

    Oh, and these look amazing! :)
  6. Yes, it is absolutely expected that if you use resources provided by someone else, whether graphic, audio or scripts, that you credit them. Unless they specifically say not to.

    Also, this is the very first line in the very first post.

    Haydeos said:
    TERMS OF USAGE: All of my edits posted here are 100% usable for any (MV) game, commercial or not! Proper credit to me is required, as well as Kadokawa.
  7. Holy crap thanks so much! These are awesome Edits and helped me immensely!
  8. The.... WOODS!

    Oh my gosh, I LOVE them !!!
  9. Hey, love the edits.

    But I seem to be having a slight issue.

    When I use the knight helmet, the walker sprite and damage sprite won't recolor when I try to change the color of the helm, but the battler will.

    And the plume won't recolor on any of them.

    Did I mess up integrating the files into my generator?

    EDIT: I seem to be having the same issue with the assassin hood and the sub-color for the spiked helmet.

    Nothing will recolor on either of them.
  10. It could be an issue with the colors (I had this same issue with a generator part I made yesterday). You have to use just the right color or it won't let you recolor, it's a real pain.
  11. Wow. I guess that means a little more work for my lead artist. LOL

    Thanks for you timely response.
  12. http://forums.rpgmakerweb.com/index.php?/topic/46840-adding-graphical-assets-to-the-generator/

    This thread under General Knowledge has what color you need to make each _c file to allow the color change in the editor.  It's different for each type:  Clothing, Accessory1, Accessory2, Glasses, etc.

    Edit: I just downloaded them.  There isn't color files so of course you can't recolor them.  I'm going to try and make some.  This will take a bit.
  13. What have I been working on lately...I hardly even remember >.>

    New stuff added!! Full houses (under the tiles section)

    I found the weapons & armor tileset that I had edited last month, added that in.

    A new section for Icons!
  14. Man I just want... Strike that have to say those houses are amazing, your awesome
  15. The feels, one of them houses look like the one from a anime this season and i'm just like QAQ

    but this is awesome stuff really liking them ninja's do they work for both genders
  16. Nice Sprite! I LOVE IT! Gonna bookmark this post! thanks a lot!
  17. I love your completed houses. Gives me so many ideas.
  18. For the generator pieces, is there a reason you decided to leave color options out for the assassins hood, female knight helm 1, knight helmet 1 TV and TVD?

    Thanks for the great resources though!
  19. GiuseppeIII said:
    For the generator pieces, is there a reason you decided to leave color options out for the assassins hood, female knight helm 1, knight helmet 1 TV and TVD?

    Thanks for the great resources though!
    Beeeeecause I made them as part of the hair, instead of an accessory, basically. and they're missing the bits needed to color the TV/TVD.

    I drew some things all by hand, not edited! They're in a new section at the bottom of the OP. Hope you like them, I want to make more! XD
  20. WOAH, the Custom Battlers are super cool!! I love 'em! Well done and thank you Haydeos!

    Also it sorta sounds like I'm ordering steak in that second bit, now that I think about it...