Goals:
- Learn to model and sculpt clothes with realistic folds, wrinkles, and tears
- Learn an efficient and visually appealing workflow for modeling hair
- Figure out how UV mapping in Zbrush is supposed to work
- Learn to model accessories in Zbrush instead of constantly switching back and forth with 3ds Max
- Learn to texture skin convincingly
- Learn to produce realistic fabric textures, maps, and materials
- Lastly, get the character optimized for game usage and playable in an Unreal Engine 4 level
The first steps I undertook last night were to work on blocking out the basic forms of the body in Zbrush:

And a closeup on the face:

Next, I'll be using the blocked-out body as a base to simulate and sculpt the clothes. I got a start last night but am not yet far enough to show anything interesting.






















