Is there a way to put ability mastering - that is, learn an ability by equiping an item, then after some battles be able to use it even with another item without the ability equipped?
I know there is probably a script for this somewhere, but I wanted to try asking if possible without it first...
Master abilities
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You mean, something like this?
http://mrtrivelvx.wordpress.com/2014/06/18/learn-skills-from-items/
I literally scripted that only yesterday.
(Still waiting on moderator's approval for topic on this forum for it)
And doing it through eventing can result in lots and lots of messy work -
There must be a way to do it with small script snippets for setting up variables to save the progression data and lots of eventing.
There is a conditional branch option which checks whether a certain weapon or armor is equipped so in theory; if you can install a variable that saves the data of whatever type of points you collected while wearing the item you are trying to learn a skill from, it should be possible to set it up without any 3rd party character management system. At the end of battles, it would check your gear and if it returns true, the variable would save the points and when it reaches a certain value, another conditional branch which checks that variable would trigger a "change skill" event to make an actor learn the corresponding skill.
But like I said earlier, this is only theory on my part as I may not be capable enough to set up such a complex system myself yet even if someone writes the custom snippets I would need for the variables XD -
That would be perfect. Do you mind if I butcher your script a bit trying to learn how it works?You mean, something like this?
http://mrtrivelvx.wordpress.com/2014/06/18/learn-skills-from-items/
I literally scripted that only yesterday.
(Still waiting on moderator's approval for topic on this forum for it)
And doing it through eventing can result in lots and lots of messy work
Combining with Tsukihime's Skill Categories may give me exactly the skill learning system I want.
This would need a variable for each weaponxcharacter, wouldn't it...There must be a way to do it with small script snippets for setting up variables to save the progression data and lots of eventing.
There is a conditional branch option which checks whether a certain weapon or armor is equipped so in theory; if you can install a variable that saves the data of whatever type of points you collected while wearing the item you are trying to learn a skill from, it should be possible to set it up without any 3rd party character management system. At the end of battles, it would check your gear and if it returns true, the variable would save the points and when it reaches a certain value, another conditional branch which checks that variable would trigger a "change skill" event to make an actor learn the corresponding skill.
But like I said earlier, this is only theory on my part as I may not be capable enough to set up such a complex system myself yet even if someone writes the custom snippets I would need for the variables XD
Guess it's better if I go for script then... Tanks for the idea though :) -
@Waterguy
Sure, go ahead. The script isn't that difficult. -
Thank you.
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Yup, a custom scripted system would be your best bet unless you want to lose your sanity :pThis would need a variable for each weaponxcharacter, wouldn't it...
Guess it's better if I go for script then... Tanks for the idea though :)