Maru's MV Bits

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Started by PandaMaru 672 posts Page 28 of 34 View original ↗
  1. Links are down and German forums are down too :( Noooooooo!

    edit: Meant to post on the Crazy_Leen's thread but it's the same here lol.
  2. I'm not sure if she posted everything there, but Maru has a deviantArt.
  3. It is just a short downtime on that specific forum and they should be back on the afternoon (Middle European Summer Time).
  4. Thank you Panda Maru Great work! :)
  5. can i use these for my class project?
  6. oooooooh men, all its beatifulll :3. Thanks for the Tiles :3
  7. I have been trying to get that waterwheel to work for a long time now. At first it only allowed me to take pieces of it, and put them together. Now i got it to let me take the whole thing. And i did the movements: turn down, turn left, turn right, turn up. repeat. set it to parallel. But it doesn't move. When i change it to autorun i can't move, so i figure it's working, but must be showing the same picture over and over. Maybe i am wrong.. What am i doing wrong? Thanks
  8. How do I download these? I can't find a download link. Thanks.
  9. @jelijahlail Right-click the images and choose 'Save As'.
  10. slimmmeiske2 said:
    @jelijahlail Right-click the images and choose 'Save As'.
    Thank you. When I right-click and save the image (I want to use two of the trees) the entire image set (as seen below) is saved as one photo. How would I only save one or two trees from the entire image?

    PandaMaru_MV_nature1.png
  11. @jelijahlail You can't download single elements because it is all one image. What you need to do is to open the image in an image program (GIMP/Photoshop/whatever supports transparencies), select the parts that you want and copy/paste them to a B-E tilesheet. It is that sheet which you then import into your game.
  12. how would i get the water wheel downloaded and working in RPG maker MV? sorry if this has been covered, didn't scour all 28 pages.
  13. @gnl_weirdness If you use the Search function, selecting search this thread only, it shouldn't be too difficult to find any mention of a waterwheel. You can't expect people to do your searching for you.

    To download an image, right click it, select 'Save image as', navigate to the folder on your hard drive where you store graphic resources and save there.
    You import it into your game in the same way as any other sprite sheet. Just remember to put $ in front of the file name, so that the engine knows it is a single sprite, not an 8 character sprite sheet.
  14. Kes said:
    @gnl_weirdness If you use the Search function, selecting search this thread only, it shouldn't be too difficult to find any mention of a waterwheel. You can't expect people to do your searching for you.

    To download an image, right click it, select 'Save image as', navigate to the folder on your hard drive where you store graphic resources and save there.
    You import it into your game in the same way as any other sprite sheet. Just remember to put $ in front of the file name, so that the engine knows it is a single sprite, not an 8 character sprite sheet.

    Really appreciate it, it has been ages since I have used a forum so I didn't think to search. Appreciate it either way and will give it a wack.
  15. Hi there, I'm completely new to this so apologies for asking probably a daft question... But would anyone be able to explain how the water wheel / windmill work? Like a step by step, for a novice who has little idea what they're doing?

    At the moment I have them placed in the img/tilesets folder & they have !$_ in front of their file names. I tried making an event using the tips mentioned earlier but failed totally and I'm not sure what I'm doing wrong.
    The attached pics are of how they ended up, and how they appear in the event manager if that helps at all.

    Really love the tile-sets Maru.
    testmap.png watermill.png windmill.png
  16. @Jubi They can't work as tilesets, they need to be put in the characters folder for starters.
  17. Well I feel dumb. Thankyou for the help slimmmeiske2, they're working perfectly.
  18. Am i allowed to use this in my VX ace game?
  19. The market stalls and sci-fi lab are just what I needed! So useful thanks a ton!!!