Tutorial-Blog - Mapping: Interior

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Started by RPGMakerWeb 16 posts View original ↗
  1. According to @Touchfuzzy let talk about mapping interior, now talk about parallax mapping.
    @The Stranger, I hope so lol.
  2. These tutorials are nice. Not only do they teach people how to map, but they also show them that pretty maps can be made without parallaxing. Hope we see more mapping tutorials in the future. :)
  3. Thank you!

    I have some in planning, is there anything you want to see in particular?
  4. @Avery, would you considerate about the tutorial on character generator? Anyway, it is just my two cents. The reason: yes, we can just create whatever we want, but to create a cool character I do not about that.

    If you would just refer to focus on mapping, may you consider mapping a tutorial about the capital city?
    The one big map is really common in the games.
    Another problem is I see the river mapping. It is really difficult to make it beautiful and flowing correctly.
    Tip from the Let's players: they are really encouraging people to be creating interactive objects. Maybe you can write the guide on how to make the items interactive to players?

    Just brainstorming with you and I hope you are watching.:kaohi:
  5. @Avery If possible, I'd like to see a town mapping tutorial. We see an awful lot of town maps that are just big areas littered with identical tiny houses. It'd be nice if people had some tips to help them out while mapping out their settlements. :)
  6. I love love love this. Would love future tutorials on towns and forests in particular (those are two things which are common to most projects, and which are so hard to make look good).
  7. I second forests. I've noticed I have a lot more trouble when it comes to mapping something that isn't man made.

    Also, I'd never considered mapping the walls that way. I think I'll stick to what I'm using, but it definitely makes more sense with some of the top wall tiles VX and so on has had.
  8. Whether it's a waterfall in the town's background or a fountain in the capital city, I'd like to see a mapping tutorial one or two animated tiles. Thanks for all that you and so many others do.
  9. Avery said:
    Thank you!

    I have some in planning, is there anything you want to see in particular?
    Due to how square-y the default RTP looks, maps that showcase natural elements (rivers, forests, cliffs) seem harder to make than geometrically-simply man-made buildings.

    I would like to see some tips on how to do them.
  10. Nice tutorial, small texts, clear images.
    Tried to mimic the house in the tutorial but found a problem. How did you get the shadow to be drawn ontop of the bookshelf and on the bag in the storage area? My storage area looks very wierd as the shadow from the fall stops by the box, causing the whole thing to look as if it is falling in on itself.
  11. The Row said:
    Nice tutorial, small texts, clear images.
    Tried to mimic the house in the tutorial but found a problem. How did you get the shadow to be drawn ontop of the bookshelf and on the bag in the storage area? My storage area looks very wierd as the shadow from the fall stops by the box, causing the whole thing to look as if it is falling in on itself.

    It's because the tops of the shelves have "star" passability; you'll have to changed that for the shadow pen to be drawn over them. With the bag in the storage area, I presume you have it on layer 3; it needs to be on 1 or 2 to be shadowed.
  12. I worked with a beta MZ version, so I was not sure if that was something that was beta-related or if it would change.
    I shift-mapped the items that cover the whole tile (crate and shelf top) to layer one and added the clutter on layer two then.
    And Trihan is right, I changed the star passability, as I usually do not have the shelves in the middle of the room anyways^^
  13. Avery said:
    I worked with a beta MZ version, so I was not sure if that was something that was beta-related or if it would change.
    I shift-mapped the items that cover the whole tile (crate and shelf top) to layer one and added the clutter on layer two then.
    And Trihan is right, I changed the star passability, as I usually do not have the shelves in the middle of the room anyways^^

    Ah cool, that's how I fixed those issues too. <3
  14. Thank you for explanation, will test it, but it makes sense.
  15. Just wanted to let you know that the link is not working correctly, it just brings you to the general tutoral overview. You can still find the tutorial if you go to the last page of that overview, but it would be great for other people if the link could be corrected :)