“You’ve done well to come all the way here, human, I will give you that. You defeated most of my minions, but this is the end.”
The Demon King grinned and gestured to his companions, all down for the count.
“I you do not want them to die, you know what you must do.”
He looked down. His sword had fallen into the water, now resting among the bones of the poor souls who had angered the dark lord before.
The guards behind him tensed. There was no other way out. He could hear ominous growling and hissing coming from the pit.
He took a deep breath. No other way.
He jumped in.
How will it end?! Will blodnie reach his sword before the evil glowy eyes in the wall get to him? Will Oscar betray his master and come to his rescue! Will the Demon King stop the proceedings and loudly claim his homoerotic love for the hero?
We will never know, because I am basically being a darn idiot and this isn't even a game. Orz.
Yes, the whole "sample" screenshot got away from me in a BIG way. Leave me alone, I get my jollies where I can get them ;m;
And now that I’m done making a fool of myself, let’s go to the actual question:
DEMON CASTLES (of the royal kind)!
First of all, this may variate depending on what the castle is FOR. The “demon” part only implies demons are there, but their behaviour could be completely different: from acting beastly to being basically like humans.
The castle could be many things: a ruined mess, a dark and broody horror house, or simply a castle where demons live not much differently from how humans would. We will focus on the last one.
In short, a “royal” demon castle is a castle where demons live. I could even be a normal "town" loction if the demons in it were not hostile, but what we want is probably to make a
dungeon, so here we go.
Some basic rules when making any dungeon:
Have some space between the start and the finish of it, with “core” and “hallway” maps.
Core maps are usually the entrance/boss chambers where events will usually happen, as well as puzzles and specially important rules (havigna treasure, a trap, etc).
Hallway maps are “off” maps where nothing very interesting happens. These are usually
necessary. You can’t have a dungeon made of 100% core, busy maps; you will tire the player out. The player needs some easy “walk around without having to focus too much” time to recover between heavy gameplay parts.
Try to make exploration interesting by making sidetrack roads and small areas dedicated to treasure/extra events.
Lineal dungeons are usually boring and not recommended unless they're absolutely meant to be that way.
Always keep in mind, however, to not make so many sidetracks the player can’t find his way around.
And now for
advice on Demon Castle dungeons in particular:
-It’s a castle, where demons live. You don’t have to map it exactly like a human castle, but having at least: kitchen, armory, bedrooms, etc; may be a good way to start. Anything you could put in a human castle goes, and you can go even farther: you could have weird mystical demon rooms, dungeons especially dedicated to confusing heroes (hey, they're demons, I'm sure they get a lot of visitors of that type! etc. Puzzle rooms are easier to make this way.
-If you want to put puzzles in it, be careful to integrate them in a way that makes SOME sense, if you can manage it. If there are switch puzzles that close gates, or raise bridges, or anything of the sort, make sure they’re located in a way that would make sense for the people (or demons) living in it, as well as to suit your gameplay plans. Players won’t mind if you bend the rules of reason a bit, but putting a lever that opens the throne room in the toilets is not something you should do (unless it’s a comedy event).
-Castles usually have multiple floors, so you can go with basements, dungeons, gardens, as well as towers, and up to three main floors without it feeling odd.
-If you are making a “lived in” castle, remember the royal parts of the castle won’t have the same style as the servant areas!
-Royal means they probably have money. Don’t skimp out on the luxury on the high end areas, but remember to keep the servant spaces more humble.
-Hallways are your friends. They’re easy to map and lock up to prevent player advancement, which helps implementing simple puzzles like switches and key finding.
-Don’t try to be absolutely realistic: you will fail. If you feel you can’t add a certain room a castle “should have”, skip it. Players won’t mind if you lack a room for the maids to sleep in.
Mapping style advice:
-Think as the “boss” of the castle. What sort of ruler is he? Is he cruel? Arrogant? How would HE decorate his castle? This influences a LOT on the mood of the castle: it could be a horror house filled with horrfying chains and bloodied décor, or simply a darker version of the royal furniture.
-Rugs are good for a luxurious feel. So do flags and statues. Depending on your castle style, choose some that go well together and spread them around. (Rememeber, only on the luxury areas!)
-Keep on “cold” (blues, dark greens) or “violent” (dark red, purple) colors. I find dark blues, purples and washed out greens work well, even better than violent red, which is a bit too tacky sometimes. Some gold or silver details are fine, too.
-If you want a “demonic” vibe, you can recolor flowers and similar items to purplish or bluish hues. Dark reds may also work.
-Light effects COULD be used, but I don’t recommend them. You could, however, use lamps and illumination sprites without an actual light effect with a simple tint (a very dim one, just for effect, not actually darkening).
Here you can see the above screenshot without all the extracrap in it. It’s not a perfect example, but it’s a start, specially for coloring:
On the screenshot:
-Rtp tiles, recolored to blues and purples
-A few custom edits (stuff on the small table, the critters on the wall)
-Subtle tint (bluish and grey)
And here are a few images from some maps I did for Nessiah some time ago, also along the same lines of Demon Castle:
I hope this was informative. There’s not really a secret to Demon Castles. I usually just choose a color and style, and go from there.
It’s the little details such as statues, flags, paintings and odds and ends that make the demon castles, but here’s a brief cheat list to keep in mind:
-Statues
-Flags
-Luxury decoration such as paintings, flower vases, weaponry mounted on walls, etc
-Archways
-Different ground and wall tiles to separate royal/servant areas
-Gloomy/Gothic styles
-Stay away from extreme lighting effects and tints