So here is one sideview house I am making as part of the set of tiles(please lower your expectations - haha - Cel and Luna are making presets. This is just mapping 101!)

So here are my questions:
In tile A2 - the long grass around the house - ISTM that if I make the lower layer of grass passable, and the long layer of grass impassible, what I expect happens, and you cannot walk on long grass but you can walk on short grass.
But if I Set up the side entrance (the pole under the overhanging roof) tile to star - and only left/right passibility (you cant enter the porch from top or bottom) that the graphic appearance works - the porch support pole stays over the player and he walks behind it - but the walking direction is overridden by the ground tile.
So how to I set this up? Do I make a tile for a variety of ground tiles with welcome mats on them? An advantage to this is that I can connect the support pole to the part of the roof piece it attaches to, and get rid of the little angled break in the piece - and make all that above player for porches.
And I guess I just have to block off the entrance where I don't want the player walking through the pole?
I just have this itchy feeling in my head that there is some other simpler way.
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Head mashes computer.
Hey, if I am making this a side entrance into a house - isn't the welcome mat like a door? Except you are stepping on it?
So I could event it like a door, except, it would be,
below player
graphic - welcome mat
action button player moves - noise plays, right?
(I am guessing I might want to check if player is facing left? or do we care)
But I still haven't gotten the passibility changed on the bottom layer without a special tile, I guess.
