Mapping, Directions, A little advice??

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Started by GrandmaDeb 11 posts View original ↗
  1. I am working on a modern tileset for my students, so I am trying to keep things very, very simple. IOW, I don't want to event little pieces if I don't have to to finish maps, and I sure don't want to use fog/pictures. =D


    So here is one sideview house I am making as part of the set of tiles(please lower your expectations - haha - Cel and Luna are making presets. This is just mapping 101!)


    side-viewentrance_zps8fca088b.png


    So here are my questions:


    In tile A2 - the long grass around the house - ISTM that if I make the lower layer of grass passable, and the long layer of grass impassible, what I expect happens, and you cannot walk on long grass but you can walk on short grass.


    But if I Set up the side entrance (the pole under the overhanging roof) tile to star - and only left/right passibility (you cant enter the porch from top or bottom) that the graphic appearance works - the porch support pole stays over the player and he walks behind it - but the walking direction is overridden by the ground tile.


    So how to I set this up? Do I make a tile for a variety of ground tiles with welcome mats on them? An advantage to this is that I can connect the support pole to the part of the roof piece it attaches to, and get rid of the little angled break in the piece - and make all that above player for porches.


    And I guess I just have to block off the entrance where I don't want the player walking through the pole?


    I just have this itchy feeling in my head that there is some other simpler way.


    ///////////////////////////////


    Head mashes computer.


    Hey, if I am making this a side entrance into a house - isn't the welcome mat like a door? Except you are stepping on it?


    So I could event it like a door, except, it would be,


    below player


    graphic - welcome mat


    action button player moves - noise plays, right?


    (I am guessing I might want to check if player is facing left? or do we care)


    But I still haven't gotten the passibility changed on the bottom layer without a special tile, I guess.
  2. AFAIK, the directional passability only comes into play if the tile is passable.
  3. Why is it grass right there anyway? Shouldn't it be walkway still?
  4. Well_, if I add a railing you wouldn't want to walk through it. Also, I guess you could allow access from below, but your elbow would go through the post. That's. What I was thinking.
  5. I guess Sharm's talking about the green patch after the walkway with the pole... Is that a rag or something?
  6. It is a welcome mat. I have one made by Hira but haven't turned it yet. =] It serves as the hint that the doorway is there. I could change colors. I think Hira's are green and red.


    I guess I could take it off the edge as well.


    But if I move the grass next to it is my only option to fix the passibility a script? My kiddos use Lite, so I guess we would have to work around it.
  7. I was confused about what you're asking I guess. So, you've got a special ground tile that has the welcome mat on it. It's passibility is set to O with the top and bottom arrows turned off, right?
  8. Let me re-approach this and maybe be a little clearer (I hope)


    I'll forget the welcome mat, since it isn't helping right now.


    I have a side entrance.


    The tiles I am using look like this (awful pic, but you get the idea.)


    roof_zps085abc29.png


    I want them to be above player so the sprite will walk behind them when he enters the building from the side.


    I DON'T want him to enter from below and walk through the railing.


    But the passibility thing is funky. So I have to block it off.


    I cannot fix it with a script in Lite for my kiddos. =/
  9. I would take the easy way out and put some flowers or a rock or some unpassable tile immediately below the rail. Maybe make the rail an above player event?