Map Will Not Scroll Completely To The Right, Any Suggestions?

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Started by SwagLord 7 posts View original ↗
  1. Hello everyone! So I'm new to RPGMaker software and have recently started working on a project, but came across a dilemma I am having a hard time trying to solve. I'm using a parallax background for my map, and the screen will not scroll all the way to the right to view the map completely. It's a real hassle as that is where I plan to add a door and some events (and I drew two paintings there haha), but my character can't even reach the right side of the map.
    Here is a screenshot of the map-- (the square is where I'll place the character's starting position)
    upload_2018-3-24_15-43-17.png

    And here is a screenshot of the map while in-game--
    upload_2018-3-24_15-51-36.png
    As you can see, the poor guy can't even reach the right side of the kiosk very far without stopping. Every tile of the map is passable, so I'm not sure what I should do.
  2. This usually means that your map numbers are off somewhere.
    1) what is the size of the parallax picture (in pixels)
    2) what is the size of the map (in tiles)
    3) which script are you using to fix the parallax to the map?
  3. You will need a script edit, as default parallax scroll is halved in the engine
    Means if tileset is scrolled by 32 pixel to left/right, parallax will be scrolled by 16, it's default behavior that needs to be edited
    To do this, you can open script editor > Game_Map > at these lines
    Screenshot_215.png
    Change everything that is 16 to 32
  4. TheoAllen said:
    You will need a script edit, as default parallax scroll is halved in the engine
    Means if tileset is scrolled by 32 pixel to left/right, parallax will be scrolled by 16, it's default behavior that needs to be edited
    To do this, you can open script editor > Game_Map > at these lines
    View attachment 85709
    Change everything that is 16 to 32
    I changed the pixels and everything works fine now! Thank you for the help! I wasn't aware the parallax scroll gets halved like that.
  5. That "halved" is the definition of parallax (which was originally never intended to be used as a map), and the reason why I asked which script you're using (because you can't parallax map without a script on VXA)
  6. From what they described, I think they don't even know if parallax map even need a script. That's why I replied like that
  7. TheoAllen said:
    From what they described, I think they don't even know if parallax map even need a script. That's why I replied like that
    Correcto, I didn't know (until now) that parallax needed a script. Might cause further problems down the line, so if that is the case I will look for a script online.