is there any way to have a map that fills in as the player explores the areas? some of the areas I have later in the game would be absolute tourture without it
Map that fills in as player explores
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yes and no, it depends on the effect you want.
There are several ways to cover part of the map, and you can use Tsukihime's tileswap-script to create the map when it's explored - but to do that on a tile by tile sequence would be a lot of eventing work and might create a lot of lag depending on how you do that - especially if you want to add a line-of-sight-effect.
Without line-of-sight, and with one or two dozen trigger events each copying (or revealing) larger parts of the map it should be doable. -
I was thinking a small circle in the upper right hand corner, that fills out as the player explore's. Also, an option from the menu called "memory" where the player can look at the whole map...
you know, a status condition called forgetfull might also be useful where after a certain point, the player forgets sections of the map after they've gone far enough -
That is something entirely different - you don't want the map (where the player walks) to fill out, you want to add a minimap-picture (which does not exist in default) to be added, and have that remember where the player already was.
In one way that is easier, because you don't have to manipulate the original map. On the other hand, you'll need something to create that map from scratch because it doesn't exist in default.
Most people use simple pictures for minimaps, but those don't react to exploring but are always "ON". I think you'll have to request a script in the script request forum for your maker to make such a map. But I see good chances for this, as it could be used by a lot of other people as well.
Just make sure to follow the rules of the request forum when posting there - you'll need to be a lot more descriptive to tell a scripter what to do. -
what about seeing the whole map of where you explored from the menu?
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Moved to VX Ace support.