I feel like somewhat of a dunce for asking this, as I used to be somewhat adept at using this. I stopped for a while, and there went everything I knew. For the life of me, I cannot figure out how to make the screen START at an event. I could be incredibly blind, but I looked over every last option at least five times.
(On a side note, is there a reason my map, scrolling at x1/2 speed, is moving slightly faster than my event, also moving at x1/2 speed?)
Map Problems
● ARCHIVED · READ-ONLY
-
-
As to the discrepancy between the map scrolling speed and event moving speed... I have no idea. All I can suggest is to play around with different speeds until you find a good enough match.
I'm not entirely sure what you mean by
but if you meant to have an event start automatically when you enter a map simply have it set so the event (visible or not) is on-screen where the character appears and have it set to "Autorun" or "Parallel Processing". Both will loop unless you place a command to stop it. Switching to another tab will end permanently it unless you do something to switch it back later. "Erase Event" will stop it until the map is reloaded(leave the map and return, or save and quit then return) then allow it to restart from the beginning.make the screen START at an event
Remember though:
- "Autorun" will disable player controls until the event ends or the event commands offer the player a choice.
- "Parallel Processing" can cause lag due to running at the same time as the other stuff, but will allow the player to continue acting unless the event specifically forbids or overrides their control.
-
Ehe, I wasn't clear, sorry. I meant have the screen be centered on the event as soon as you enter the screen. I tend to do that a lot, misword things, sorry.
-
Sorry. I honestly don't know.Ehe, I wasn't clear, sorry. I meant have the screen be centered on the event as soon as you enter the screen. I tend to do that a lot, misword things, sorry.
All I can think of is to set the "Scroll Map" event command to go from centered on the player to where it would be centered on the event during the map transfer. Specifically fade-out before the transfer command, then place the "Scroll Map" command after the actual transfer command but before the fade-in command. -
For anyone else trying this, I would suggest creating an Autorun event that transfers the player to your event since the screen should automatically center on your player. Obviously, you'll want to add a Self Control Switch immediately following to regain control after the event is completed. Unless of course, you want your player somewhere else, then you'll have to transfer the player back with Transparency On before it transfers, and Off after transfering back. I'm assuming you're trying to spotlight an event away from the player's entry point.