Map item-display feature with place/location info

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Started by Zoltor 1 posts View original ↗
  1. I'm gonna have a mini map feature, but that has limitations. It will show locations of places of interest, as well as the player's location on the map, but it can't tell you "what" place is in X location.

    Therefore in addition to the mini map, I'm gonna create a map key item, that when used will transparent the char, move the char to a map that is nothing but a blown up version of the mini map pic, change the player sprite to a pointer, and untransparent the char. Then I'm gonna have a ton of player touch events(and switch on required events, since many of the locations don't show up on the real map, until you unlock them. Only the towns, and main story dungeons are visible on the real map by default). 

    After that, I'm gonna use custom message boxes(Damn Yanfly's message script is so useful, char name boxes, custom status pages, ect, and now this), so when you move your pointer icon to a dot, the name of the location its on, pops up.

    Holy crap, I literally just thought of a more efficient, and easier way to create a Teleport spell. Normally you would need a ton of condition branches, and it would be a long winded proc to say the least. However with this map system, the places are already defined, so in any place the char has already been to, and is allowed to Teleport, I'll add another page to the event, that will trigger with the Action button, which will give you the option to teleport to or not.

    It's funny, I thought of adding this map system as a means to just help out the player, nothing else, yet It's gonna end up helping me just as much as it would the player(lmao, anytime adding more features/increasing the quality of a game, actually cuts time off of development, It's pure win).

    Edit: I forgot to mention this, when you initially use the map item, it will record your exact location on the world map, so on the blown up map, once you are done, there will be a exit button/event, moving, and clicking there will return you were you were on the real world map. Uless you choose to teleport, inwhich case you'll be teleported to the place you chose to teleport to.