Map ingame is bigger than preview?

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Started by victoriouzz 5 posts View original ↗
  1. Hello,

    I've just started using VX Ace and I've been playing around for a couple of days now.

    Yesterday I made a parallax map and everything worked fine, so I started on the next map and suddenly the background image turns out bigger ingame than in preview. 

    I attached two images visualising my problem. The first one with the preview in the program (with some events to show the changing of the size of the background image), and the second one is the ingame spawning location.

    I hope you guys can help me out since i've been looking for the problem all day long.

    The image is 896 x 896 pixels and the map is 28 x 28. 

    Thank you!

    Victor

    Screenshot 2014-06-03 02.01.58.png

    Screenshot 2014-06-03 02.02.12.png
  2. not really, it just looks that cause you only see a portion of the map when in game in reality the dimensions are equal.

     Edit: now I see what you are saying, I'll look into it 

    I got nothing

     Did you use a parallax background instead of mapping it out?  The parallax graphic is meant to be a distant background that shifts at a different rate as the map. If you want exact locations you need to convert the image into a Tileset and map it out.
  3. Not sure I see what the problem is.


    When you make a parallax that you want to cover the whole map, you need to make sure it's the right size (width is # tiles horizontally x 32 pixels, height is # tiles vertically x 32). And you usually need to find yourself a parallax locking script. As RyokuHasu says, parallaxes are generally intended to be distant objects, so they scroll at a different speed to the map. A locking script will make them scroll at the same speed.
  4. Thank you for your replies!

    I actually loaded a parallax locking script, but I forgot to implement it... I added <tile lock parallax> to the map's notes and now it works.

    Thanks again,

    Victor
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.