Map and Event?

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Started by yoeil 5 posts View original ↗
  1. Hi so after i made an event out of the library map i made the player exit the map. How do i make it so that the player can't go in again. so when they try to go in it will just say "Better not go in there.." and so it won't repeat the same event? 

    I'm not sure if this made any sense! :p
  2. switches :)


    When the player does whatever it is that triggers them not being able to come back in, turn on a switch.


    Then on the entrance event to the library, check if the switch is on. If it's on, display the message. If it's not on, do the transfer.
  3. so i turned on the switch for the entrance but it doesn't display the message. Also after my player says its stuff and leaves do i have to turn on a switch there too because after the actions i have the control self switch on do i replace that.? :)
  4. You probably need to read some basic tutorials on what switches are for and how to use them. You turn on a switch when you want to change the behaviour of something or the results of an action. But you still have to add the logic to check what the switch is and what to do for each condition.


    We're talking two events here, not one. Turn the switch on on one event, and check the value of the switch on the other.
  5. Thank you i watched some tutorials and i figured it out :)