Is there a way a script can manually cause damage to an enemy?
Let's just say I want to manually inflict damage without using an item, skill, or attack. Is that possible?
Manually Damaging Enemy Combatants
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What do you mean by damage? If it's mean only to reduce the HP, it's possible.
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I mean exactly that. A simple script or call that just reduces HP by whatever amount I specify.
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You can use event to reduce enemy's HP actually.
Take a look at event command > tab 3 > change enemy HP -
and if you want repeat per a certain turn like tremor you set the condition to repeat to a certain turn
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Also, if you set it to occur on turn 0, the enemy will start damaged. I've used that approach to let the player attack a wounded version of an enemy in my game.