Manually Damaging Enemy Combatants

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Started by zee hypnotist 6 posts View original ↗
  1. Is there a way a script can manually cause damage to an enemy?

    Let's just say I want to manually inflict damage without using an item, skill, or attack.  Is that possible?
  2. What do you mean by damage? If it's mean only to reduce the HP, it's possible.
  3. I mean exactly that.  A simple script or call that just reduces HP by whatever amount I specify.
  4. You can use event to reduce enemy's HP actually.

    Take a look at event command > tab 3 > change enemy HP
  5. and if you want repeat per a certain turn like tremor you set the condition to repeat to a certain turn
  6. Also, if you set it to occur on turn 0, the enemy will start damaged. I've used that approach to let the player attack a wounded version of an enemy in my game.