
I have an interesting dilemma concerning very large events (3x6 squares, 4x8, 2x6, etc) that I use for enemies in my ABS game. Events that are larger than 1 square seem to give the priority to only 1 square in the event, even if the event is larger than 1 square. The priority given to the 1 square is whatever is assigned, but the rest of the event is given priority 2 (above character). Is there a way to manipulate event priority for events larger than one square?

