Maliki's Dual Wield VZ ver 1.8

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Started by Maliki79 234 posts Page 12 of 12 View original ↗
  1. ATT_Turan said:
    @Bazinioli when you get an error, please press F8, go to the Console tab, and provide a screenshot of the full error trace.

    That shows programmers which line in the code the error is coming from, and which code functions are leading up to it.
    I wasn't even aware there was a console. I got the error log, although, the button to open the console was actually F12, F8 did nothing.

    1727966544240.png
  2. Bazinioli said:
    the button to open the console was actually F12, F8 did nothing.
    Sounds like you have a plugin that's changing it (for some bad reason) - F8 is programmed into RPG Maker.

    But regardless, that's the info!
  3. Geez that was dumb...

    All fixed now.
    Please DL ver 1.4a

    Thanks
  4. @Maliki79 I tried your VZ version in my MV game and it introduced a lot of lag to the point where it was unusable. The MV version works fine. I would like to use the VZ with the added features. Additionally, is it supposed to show the attack animations twice while in battle? If it is, I can't get it working. Thanks
  5. I focus more on MV so might have missed the lag. I'll try to look into it as time allows.

    As for the animations, no, it is only supposed to show one animation.
    This was to allow devs to handle that aspect themselves.
  6. @Maliki79 Hey bruv, just got a potential incompatibility with the popular VisuStella mods, specifically the Items and Equip Core plugin. This is for RPGMaker MZ.

    Basically the Dual Wield plugin has to be loaded in before the VisuStella plugins or it will make items not show up in the menu at all. Even in the right load order it still messes some things up with the notetags when assigning two handed or offhand properties to weapons.

    Steps to replicate:
    Use only the following plugins and order as so:
    MalDualWieldVZ
    VisuStella CoreEngine
    *all other VisuStella core plugins*

    Make four weapon types, then create five weapons. Have two weapons be the control, using no notetags while assigning the three others with:
    <offHWeapon>
    <twohand> and <mainWeaponOnly>
    <shld>

    Set a character/class to use Dual Wielding, then playtest using all weapons (giving two control weapons and one of each of the special weapons).
    • The normal control weapons can be equipped in either slot and dual wielded as normal, works fine.
    • The offHWeapon CAN be seen in inventory, but cannot be seen in the equip UI.
    • The twohand + mainWeaponOnly does work partially; the weapon can only be equipped in weapon slot 1 but other weapons can still be equipped in the other slot. If using only the twohand notetag it doesn't seem to work at all, acting as if it were a one handed weapon.
    • The <shld> weapon can be equipped in the offhand slot, works fine, though for some reason it does not show up in the armor inventory but the weapon inventory. A minor issue, not really that problematic.

    I'm not asking for you to try and fix this or anything, since I'm assuming there's something I'm doing wrong with the plugin settings, but I figured it's worth leaving a message here in case someone else is having the same issues. Maybe someone else had figured out how to make these two work and can post their solutions.

    EDIT: I messed one thing up: the offHWeapon does work fine, I simply forgot to allow the character to have the ability to equip the weapon type. I double checked everything else and the other things work as I described. I also forgot to check the setting for 2Hweapons to simply disable the second slot, but sadly that setting didn't work and twohand weapons still operate as if they were one handed.
  7. Tinteebo said:
    • The normal control weapons can be equipped in either slot and dual wielded as normal, works fine.
    • The offHWeapon CAN be seen in inventory, but cannot be seen in the equip UI.
    • The twohand + mainWeaponOnly does work partially; the weapon can only be equipped in weapon slot 1 but other weapons can still be equipped in the other slot. If using only the twohand notetag it doesn't seem to work at all, acting as if it were a one handed weapon.
    • The <shld> weapon can be equipped in the offhand slot, works fine, though for some reason it does not show up in the armor inventory but the weapon inventory. A minor issue, not really that problematic.

    EDIT: I messed one thing up: the offHWeapon does work fine, I simply forgot to allow the character to have the ability to equip the weapon type. I double checked everything else and the other things work as I described. I also forgot to check the setting for 2Hweapons to simply disable the second slot, but sadly that setting didn't work and twohand weapons still operate as if they were one handed.
    • Glad the normal weapons worked.
    • Also glad you figured out the OffH Weapons.
    • I tested the 2Hand and MainHand tags and they both worked separately and together on one weapon. Note that if you try to actually equip a weapon once the 2-hand one is equipped, the 2-hand weapon will auto-unequip. I am unsure if you tried this. (They do NOT seal the slot.)
    • The shld tag worked for me just fine. Just to make sure, are you using version 1.7 of the plugin?
    EDIT: Retested with VS Equip Core.
    No issues there either.

    EDIT2: For some reason, the item menu does not show any inventory items when my DW plugin is on.
    This includes regular items.
    Might look into this later, but won't be able to right away.
  8. Maliki79 said:
    • Glad the normal weapons worked.
    • Also glad you figured out the OffH Weapons.
    • I tested the 2Hand and MainHand tags and they both worked separately and together on one weapon. Note that if you try to actually equip a weapon once the 2-hand one is equipped, the 2-hand weapon will auto-unequip. I am unsure if you tried this. (They do NOT seal the slot.)
    • The shld tag worked for me just fine. Just to make sure, are you using version 1.7 of the plugin?
    EDIT: Retested with VS Equip Core.
    No issues there either.

    EDIT2: For some reason, the item menu does not show any inventory items when my DW plugin is on.
    This includes regular items.
    Might look into this later, but won't be able to right away.
    For your EDIT2, I should clarify on that cause I know why that's happening.
    If you load the plugins in this order in the manager:
    1. VisuStella Core
    2. VisuStella Items and Equip
    3. MalDualWield
    Your plugin works perfectly fine, however none of the items show up in the inventory (including items that aren't weapons/armor).

    If you load the plugins in this order in the manager:
    1. MalDualWield
    2. VisuStella Core
    3. VisuStella Items and Equip
    Then you will have the same issues that I described in my initial post.
    And yes, I do have the 1.7 version.
  9. I THINK I fixed it.

    Grab version 1.8 and let me know if there are any issues.

    Thanks
  10. Maliki79 said:
    I THINK I fixed it.

    Grab version 1.8 and let me know if there are any issues.

    Thanks
    Crash error found, attached is what the log spits out.error2.PNG

    To replicate:
    Order three plugins as so (note: MalDualWield has to be loaded after VisuStella or else it won't work):
    • VisuStella Core
    • VisuStella Items and Equip
    • MalDualWield
    Make 4 weapon types and 5 weapons. First two are control, no edits, second has <twohand> and <mainWeaponOnly> tag, third has <offHweapon> tag, fourth has <shld> tag.

    Start playtest. Equipping the control and twohanded weapons in the mainhand works fine. All weapons seem to show properly for their respective category when trying to equip main or offhand.
    However, the offhand slot is named "undefined" when in the equip menu. You CAN equip a weapon to the offhand slot, however attempting to unequip it will cause the crash. You can equip a twohanded weapon in the mainhand and equipping an offhand will unequip the mainhand but the crash still happens when trying to unequip the offhand. It also crashes when trying to equip something to the mainhand if you have something equipped in the offhand.
  11. You renamed the plugin.
  12. Maliki79 said:
    You renamed the plugin.
    This is highly embarrassing, I didn't know that you couldn't rename them. It seems to function fine now, thank you.
  13. Tinteebo said:
    This is highly embarrassing, I didn't know that you couldn't rename them. It seems to function fine now, thank you.
    No worries.
    I'm glad the plugin is working now.
    That pesky VS incompatibility bothered me for awhile, so thank you for getting me to look at this plugin again and fix it.
  14. Maliki79 said:
    No worries.
    I'm glad the plugin is working now.
    That pesky VS incompatibility bothered me for awhile, so thank you for getting me to look at this plugin again and fix it.
    Ye, I wasn't even expecting the fix. Truth be told I was still gonna use your plugin over the other one even if you didn't fix it since there's no other plugin out there that does dual wield/two handed as simple and effective as this one. So good bruv, and thanks again for doing this.