Making some of the roofs passable

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Started by CrazyCrab 5 posts View original ↗
  1. Hi everyone,

    in my current project I run into this little issue - I want to make the player capable of walking under some of the roofs, while keeping the same autotile for passable and unpassable roofs. I'm not sure if it's even possible, but I saw someone do it with events I believe.

    I know I could just copy-paste the autotile and make one of the passable, but my tilesets are full aleady so it would be nice to find a more efficient way of doing this.

    Untitled_zps740853f1.png

    Any ideas? Perhaps something to do with regions or something, I really have no clue.

    Thanks!
  2. Cool, thanks.

    I'll check out the scripts and use the one that is easier to use.  ;)
  3. Another option would be to use transparent top-layer tiles to override the autotile passability.


    If you place a transparent and passable E-tile on an impassible autotile, that tile becomes passable - and because the tile itself is transparent, you can use it for any A-tile you want to be passable.


    Problem with this is, you either have to remember every place where you put that invisible tile, or use a special tilesheet with markers to check where you placed it in the past. Otherwise you will always wonder where the player can go...