Making selections from inventory?

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Started by subak 7 posts View original ↗
  1. Heya! 

    I've been fiddling around with the program for a few days and its really cool! What some of you guys do with it is just amazing lol...

    Anyways, I am still learning and know diddly squat about programming language and such so the script thing is a bit confusing. Still I am trying but I couldn't find anything for what I'm looking for? Or maybe my brain is so confused I'm not seeing straight. (Sorry if Something similar was posted up already)

    First off, I'm trying to make a harvest moon-esque game. I'm still having trouble triggering animations outside of battles so I can't get the tilling animation, but I've gotten to the point of being planting seeds. This is where I'm running into trouble. 

    Initially, I wanted to figure out a way for the game to give the player a choice of seeds based on what was available in the inventory. So basically the game will ask "which seed do you want to plant?" and if tomato, strawberry, and turnip seeds were in the inventory those three would be the choices. If there were only turnip seeds, then that would be the only choice. But I assume this would be quite hard.

    So my second thought was if the player presses the action button on that piece of land, the inventory would pop up and the player can just pick whatever seed was available. Would that be easier?

    Sorry for the long post and probably dumb question haha...

    Thanks guys!!

    (P.S is there a way to have a class have more than one equipment type? For instance, warrior can wield axe, sword, mace, etc.)
  2. No clue about your main question, but as for the "P.S." question, yes it is possible, and actually very easy. Just open your game's Database and click on the "Classes" tab. Double click under "Features" and add "Equip Weapon" with the types you want that class to be able to use.
  3. The first question I haven't messed around with much, but the second one I can help with. Go to the classes tab of the database and go to the class you're looking to edit. On the right side, you'll see a list of some stuff to do with weapon types, armor types, etc. Double click right below the last item on that list and you can add a property, I believe equipment types is on the third or fourth tab.

    EDIT: Ninja'd
  4. hahaha oh man that was embarrassingly easy....I'm so sorry and thank you for your help Cadh20000! And KureRei too!
  5. Not a problem, it can be easy to overlook the simple solution when you are expecting it to be complicated instead.
  6. Off the top of my head, I think you could probably change the item type of your seeds to being key items in the database.

    Then, in your events, use a "Select Key Item" command from the message section and save that to a variable of your choice.

    Next, set your event up to use the variable to find the ID of the item (which will be the number next to its name in the database).

    So, you could have a key item choice going to variable 3 and you picked the item with ID 12, you would have a conditional like this:

    rbnePFk.png
  7. ah thank you! I'll give it a try