So I am working on a plugin that allowed to pop up a fake error message ala Doki Doki Literature club kind of thing
with no such luck.
This is what I am trying to replicate (which is funny that you making a script that create fake error message but you ended up making a actual error message instead)
Note: I already fix that problem just showing a image what I am trying to replicate
Especially since nothing show up when I try to do a command even tho debugging go thru with the code regardless. Am I missing something. I will show the full code once I uploaded it somewhere.
so here is a snippet of my code
Code:
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
//plugin command
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.call(this, command, args)
//Conflict pervention tip: if another script uses the fakeanerror command basically change
//the name this command (default 'fakeanerror') to something that won't cause an conflict
if(command === 'fakeanerror')
{
//setup the plugin command
//this handles the handle
var fakeErrorTitle = "Just Monika";
//this handle the message
var fakeErrorMessage = "Just Monika";
//optional: this handle the confirmation
var fakeErrorConfirm = "Yes this is a Doki Doki Literature club reference";
//End result: fakeanerror "title" "Error Message" "Confirm"
//example: fakeanerror "An error have occured" "something happened" "press space to confirm"
//Display the data
var fakeWindow_FakeErrorMessage = new Window_FakeErrorMessage(0,0);
//this.addWindow(this.Window_FakeErrorMessage);
SceneManager._scene.addWindow(fakeWindow_FakeErrorMessage);
}
}