Making Games Independently
- Pro - Revenue stream from release until the end of time (if you market it). Average $10 a month for the rest of your life = thousands of $$$'s.
- Pro - Creative control
- Pro - Get to create a brand awareness and increase visibility, therefore revenue.
- Pro/Con - You pretty much get out what you put in. Unless you get super lucky.
- Con - Majority of the time, a TINY revenue stream, considering the time/money investment
- Con - Budget balancing. How much do you pump into the game? Will you see a return on that investment? How much do you draw from the business to you know, eat?
- Con - Your vision is almost ALWAYS limited by budget.
- Pro - Lump sums of beautiful, bill-paying money
- Pro/Con? - Varying levels of creative control
- Con - If there's no work, you don't eat.
I'm sure there's more. I'd like to add your thoughts to this list.