Making drop items be detected for quest advancing

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Started by Damien Darkwood 7 posts View original ↗
  1. I'm trying to make a simple drop quest for my first practice game, how I do not know how to make the person who is suppose to advance the quest (Dock Dude, as his named) recognise that the player has three of a certain item in their inventory; although, I can get him to detect if they just have the key item in general.

    I am using the standard, shipped script and with zero added resources for this game.

    If there is anymore information that is needed, please say

    c:

    Thank you
  2. Control Variables > Game Data > Item ? In Inventory

    This will set your variable to the number of that item you have in stock, which you can then just use in a conditional branch.
  3. O.O OH MY GOD IT WORKS!

    THANK YOU SO MUCH!

    I spent all today and yesterday trying to figure it out, or figure a way around it; I never though Game Data would help me.

    Again, thank you so much Miss Shaz c: Your help is much appreciated.

    Now, to figure out how I report this to a moderator to close it...
  4. You're welcome.

    Just click on the 'report' button in the lower right :)
  5. Erm...I just went to do that, and it said use it for Objectional content only :/ Do I still use it?
  6. Yes. Just add a "please close this thread" comment :)

    I'd close it myself, but this is not one of the forums I can moderate.
  7. Tralala.

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.