- Run in a square (When I use Set Move Route, it just moves in a straight line) either automatically or once a switch had been flipped
- Respond to the player using the action button on it with a short back-and-forth conversation using Show Text
- Then, once the conversation is over, walk out of view and delete itself permanently.
I'm trying to figure out how to work a specific event. Let's say I want it to (in this order):