Making a moving, interactive event

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Started by FennecFyre 5 posts View original ↗
  1. I'm trying to figure out how to work a specific event. Let's say I want it to (in this order):

    • Run in a square (When I use Set Move Route, it just moves in a straight line) either automatically or once a switch had been flipped
    • Respond to the player using the action button on it with a short back-and-forth conversation using Show Text
    • Then, once the conversation is over, walk out of view and delete itself permanently.
    How would I go about doing this?
  2. It's a kind of hard for me to understand what you're trying to do here, mainly the "Run in a square" part. Do you want the move route of the event to move in a square-shaped  motion? If you give the Event a Custom route rather than the Default Fixed, you can make it move any way you want. That way you free up the actual event box for the Conversation you want to have with the player. Hopefully I'm on the right track here. For the final step, If I assume you want the event to walk Up (for example) and away from the player after the Conversation is done, you can just put another move route in the event box after the Text has all been displayed. Then use a self switch to get the Event to disappear for good.

    I hope that's what you meant. The only problem I would see here is depending on where you stand when you talk with the Event, you may block it from exiting the stage. Unless you restrict the player's movement in some way that you can't interfere with the Event's pathing, you could add a "Farewell" or any sort of goodbye at the end of the Conversation; then fade to black, get rid of the event, and fade back in to simulate it leaving the screen.
  3. Use the Autonomous Movement box to do the "running in a square" logic.


    Have your event set to Action Button, and whatever commands you want to happen when the player interacts with it will be in the command list. After everything is done, use a Set Move Route to make the event walk away (this might be a bit difficult, as you don't know where the event will be when the player interacts with it, so you don't know how many steps it needs to take, or if it needs to move AROUND the player). At the end, turn on a self switch, then add another page conditioned by that self switch, with nothing else on the page changed.


    Usually, if I don't know where the event is going to be, I'll just show text to say "they leave" and make them disappear, rather than making them walk away.
  4. Thanks both of you, I managed to get the event working just fine (provided the player goes where they're suppose to lol).
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.