Making a locked door in MV Tutorial

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Started by LUKElcs 8 posts View original ↗
  1. Thanks everyone for helping to solve the problem.
    if your having an issue making a locked door in MV yourself, just follow these instructions.

    1. Choose what makes the door unlock, variable, switch, Item, partner ect. (anything that you can use as a condition in the page settings of an event)
    2. Make a door using "quick event"
    3. Open up the "quick event" door you just made.
    4. Copy the event page, and clear the original.
    5. On the original page, code whatever you want to happen when the door is locked, say; a message that tells you the door is locked or something. (or put nothing there at all, doesn't really matter. I'd advice putting something to tell the player it's locked though, like a message.)
    6. Make page 2 (the original page, but it was copied to page 2, and page 1 was cleared) conditional with the condition you choose in step 1.
    7. test your door, use it, blah blah blah. should work fine.
    If this is not helpful, just show me a screenshot of the code, and I'll make a recommendation. Note: only applies to MV other versions may or may not apply.
    If it does not work for your version, MV reads right to left, it's possible your reads left to right, try reversing the pages and see if that helps.
  2. Try switching your event pages and see if that works.
  3. mlogan said:
    Try switching your event pages and see if that works.
    I'll try that, thanks. ;)
  4. Yeah, since the second page has no conditions it will always run.

    Also, there is an option to upload a file to the forum, it's to the right of the 'Post Reply' button.
    Spoiler
    Untitled-1.png
  5. @mlogan Wow, that actually worked perfectly. I have literally no Idea why it did but... it did!
    Thanksyou! :LZSexcite:

    (sorry for double posting... just wanted to make sure he got notified, even if I could have done it some other way, oh well, this was easier.)

    @hiddenone thanks, I saw that after making the post, but I'd already posted on DA, so I didn't bother uploading the picture all over again, just did it this way cuz it was already done. You've been really helpful though, thanks for being there. :LZSwink:
  6. The reason it worked is that events run the pages from right to left, so if the rightmost page doesn't have any conditions then it will be the one that always runs.
  7. @hiddnenone really? I didn't know that, would've thought the exact opposite. was familiar with that
    concept, I just would've thought it'd be left to right. Interesting, thanks. :LZSwink:

    How do I repost to the tutorials section, I re-did my post and would like to have it there now instead. (I'm actually probably just going to copy paste the text on a new thread, I think. It's quicker)
  8. It's not the most obvious thing, but since the rightmost page would most likely be the newest page made it does make sense that they run newest to oldest, or right to left.

    Support questions wouldn't be moved into tutorials, since the responses helping wouldn't make a ton of sense then (please don't completely replace your original question since it can make it hard to follow a thread later then, you could've just added the solution as an edit). As your question has been answered...

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.