After creating a translation plugin for my current game, I discovered that the text "Miss" is the only text that is still hard-coded in the RPG Maker MZ core scripts (version 1.3.2).
Code:
Sprite_Damage.prototype.createMiss = function() {
const h = this.fontSize();
const w = Math.floor(h * 3.0);
const sprite = this.createChildSprite(w, h);
sprite.bitmap.drawText("Miss", 0, 0, w, h, "center");
sprite.dy = 0;
};Mockups:
It would be useful, I think, to be able to add this text to the list of terms to be modified via the editor.
Spoiler
Why is this feature good?
This would make this text easier to translate (including in translated versions of RPG Maker MZ), and also allow developers to customize their game more.
Possible issues with this feature?
At first sight none. But the custom text shouldn't be too big either.