Hi all.
The title really describes what I'm after here. If anyone could help that'd be awesome. I need the battler to disappear, because I've made the animation to include the battler image.
Is this doable?
He'd need to reappear after the animation is complete too, I suppose.
Any help would be great :D
Thanks,
gc
Make battler disappear and run battle animation.
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are you talking about the enemy battler? Or are you using a battlescript to give actor battlers?
In the case of enemy battlers, you can either use the transform enemy command to transform it to an enemy without a battler temporarily (requires some tricky eventing to identify the enemy, depending on how this is triggered).
It might be easier to use a script command to set the hidden/appear flag of the enemy - but I don't know that command, you'll have to wait for a scripter to offer it.
Or you can use Tsukihime's enemy move script to move the battler out of the screen during the animation and back after it. (there is one command to place the battler without sliding to the new position in that script if I remember correctly) -
Hi Andar,are you talking about the enemy battler? Or are you using a battlescript to give actor battlers?
In the case of enemy battlers, you can either use the transform enemy command to transform it to an enemy without a battler temporarily (requires some tricky eventing to identify the enemy, depending on how this is triggered).
It might be easier to use a script command to set the hidden/appear flag of the enemy - but I don't know that command, you'll have to wait for a scripter to offer it.
Or you can use Tsukihime's enemy move script to move the battler out of the screen during the animation and back after it. (there is one command to place the battler without sliding to the new position in that script if I remember correctly)
Thanks for the reply. I'm talking about the enemy battler, yeah. I've made an animation with the battler image included, but can't play the animation properly. It either superimposes a bit and looks weird, for some reason the engine makes the animation a strange additive layer and it goes a bit transparent and strange looking.
I already tried the transform enemy thing using a dummy enemy with no battler image, that removes the enemy nicely. But I can't get him back after the animation! And worse still, the animation doesn't even really appear. The best I can get is a tiny part of the animation appearing at entirely the wrong place.
Maybe I can try a script, yeh. Thanks for the references :D -
Ah. I looked through the entire master list, and tried the change opacity script, in tandem with the feature manager. I couldn't get it to work with a note tag in a custom state (called Invis) which is applied to the battler mid-battle.
Aside from this, I couldn't find any other script that seems relevant. Is this the script you were thinking of though?
Any ideas about how to show animations properly, too? Perhaps I don't need to make the battler transparent or invisible, if the animation can play on top of it properly? hmm..
EDIT: IT WORKED. The battler did disappear now. I don't know how or why, but it started working. The only thing I did was test it, then it started to work in battle test mode too.. Odd.
Anyway, the animation has completely disappeared now. Is there any way to show a battle animation by itself? -
I realised the problem was the blending mode. I set it to normal and it displays properly. I thought it was strange that if you set up a skill for an enemy to use, then you won't see the animation that you set for it. So I just set it up in troops events instead. That does the trick for what I'm after, though it's not very comprehensive at all.
Thanks for help ;]