Magic based game feedback

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Started by Kezza921 8 posts View original ↗
  1. Well I have started making my game and I thought it would be a good idea to get some feedback on the base idea for it. Well basically the game mostly revolves around magic so if you want a pure fighter class it might take some effort but it is possible especially down the tech path. I will start off my explaining the world, character/s, magic, story and finally gameplay. (I wont be explaining 100% of it but you will hopefully get the idea). I look forward to reading your feedback and I hope you enjoy the idea.

    WORLD:

    Spoiler
    Well the actually main world is in the real modern world but that wont be it. This "plane" is only one of many each with it's own civilizations and some civilizations control more that one "plane" while other are similar to this world in they don't think it exists. It will be running on a time system so even while your off somewhere doing something a war might be raging that you don't know about. (I have half an idea how I am going to do that).

    Some myths and legends from history will play rolls in the lore and races you will encounter. This is also true with some artifacts/relics you may be able to find.
    CHARACTER:

    Spoiler
    Well first off you are the only character in your party, however you can summon things to assist (get to that later). It starts with a very short description of your past and how little you know of it but it goes into a quiz sort of thing and that will define your gender, race, skills, abilities and if your a good person or not. Your race governs some of your starting abilities and your later ones that you get much later on...and yes even being a normal human gets there advantages.

    The skills you would have are for things like diplomacy, magic, researching etc
    MAGIC:

    Spoiler
    Magic is an interesting one...especially in this world. You have a fair few different types of magic (Arcane, Elements, White, Black, Astral (Summoning and dealing with other planes) and Tech (Pretty much magic based technology where magic is the power source)). Your choices that you decide in the quiz gives you your base starting spells and skill in those spells. Most spells require components to use (But you cannot carry everything with you at once *inventory will be limited*) and you are unable to learn some spells if you don't have the right amount of skill in that are. The more you use spells from that area the more skill you have in that area. Cantrips (basic spells the require little or no mana and require no components have to skill requirement). When looking at the spells not all are to be used in combat some are to be used outside of combat.

    A bit more on how your "alignment" will effect your summoning. For example if you were to try and summon a helper if you were an evil person a demon or another evil creature would come to your aid and the same for your good aligned creatures.
    STORY:

    Spoiler
    Well I will be honest here the story is a work in progress, the current running idea at the moment is the game is very open world where you pick your path but it will all lead to one inevitable end. As stated before it was to start with the quiz and then a small gap of a few years with you in your home town. Where you receive a letter from the person you asked you the quiz the years before asking to meet them in London. You leave your town say your goodbyes etc and when you get there you get taught the ropes and get given your starting gear and that's it for the tutorial. From there you are almost on your own, you can ask your teacher for ideas on where to go or you can look at a book in your starting gear which will give you a few places you could go to find work and explore the planes before you.
    GAMEPLAY:

    Spoiler
    Pretty much as stated before time will pass so if a war is raging some planes will change the controlling faction over time. This is same said for your character and any family you may have; you will age over time and this will be shown on your character and you will eventually die of old age (Different old age death for each race). This will happen unless you find a way to stop the aging process and this would be done by a few different ways...some will effect you more than just you no longer aging.
    To get anywhere in the planes you will most likely have to earn it. You get your starting gear and that's it...no more freebies, if you want a spell or something you need to either research it (random roll based on your research skill), get taught it or you have to go out and find it.

    The world will not circle around you. If you go to a plane where giant man eating monsters who can kill a man easily; are said to live...you are going to see those giant man eating monsters there. So before you want to go into the unknown try to get information beforehand. There will be an encyclopedia and bestiary you can look into and it will grow as you discover more (I need to figure out how to do that and any help would be amazing)

    There will be a ton of secrets out there such as artifacts/relics, spells (That have been lost to the sands of time) and perhaps a plane for you to build on. However not all the secrets are good secrets, some things might be better not found as they might cost you your life.
  2. This sounds like a pretty intriguing game. It would mean a lot of work in terms of setting up your conditional switches and variables, but it sounds like you're up to the job!
  3. No idea why this is in Game Mechanics Design, but ignoring that, you have ideas for lots of variety - different magic classes, different alignments, different genders, different noncombat skills, different story paths leading to the same place, and an open-world type of thing.  This is all nice, but I have a feeling you don't realize how time-consuming it will be to make all of these choices, and how difficult it can be to tie it all together into something that feels coherent as you play.  The ideas are all good, but if this would be your first released game with RPG Maker (or any Maker), stick to something simpler.
  4. @wavelength

    I fully know how long this will take and how much of a major project it is. This isn't my first project although it is my biggest and it will be interesting to see how it turns out. Also I think you are mistaken on the whole class thing, I am using the "classes" to show your race and the natural abilities that you will obtain since you are apart of that race. An example is the dragon kin, as you grow in power you will go closer to your dragon heritage (e.g. tougher skin, breath ability, claws etc)
  5. Sounds pretty generic. Sorry if I sound harsh - just nothing really grabs me here. 

     

    If anything - your character aging (if its some sort of time-based progression rather than storyline progression) is making me cringe on a private level. The thought of starting a game with a Doom timer over my head until I can somehow get rid of it will suck out all the enjoyment I would have. Unless you would make the doom timer be like "30 days of in-game time" (meaning it counts out literally 720 hours of play time before dying). Then it would be no problem. 

     

    It also sounds like a lot of work. Good luck. 
  6. It is a bit harsh but at least your honest...back to the drawing board to give it that...something...
  7. To say this would be a huge undertaking is a dramatic understatement.  I'd make a wild guess it might take years since I've seen several other posters say their games took that long to complete.

    As for character aging --- I've pondered some ideas for "several lifetimes worth of plot."  But, when I thought more about it, it just changed the game from "one large adventure" to "a set of smaller adventures."
  8. You know, I also had an idea for a game with magic in the modern world... although not quite like this.