Lune Passive Skills

● ARCHIVED · READ-ONLY
Started by Raizen 7 posts View original ↗
  1. Lune Passive Skills





     

    Compatible with: RMVXAce

    Compatibility :excelent

    Difficulty to use: easy

    Processing demand?: low

     


    Using condition


    Portuguese user? Portuguese Script link

      Can be modified and advertise, but keep credits to me

     

     


    Script Usage and Features





      The script adds passive skills, made for Skill Trees, but also works on its own.

     

    Features are:

    - Compatible with Lune Unlimited Skill Tree

    - Easy to use and configure

    - Passive skills are not shown on battle window. 

     

     


    Script





     

    Script: http://pastebin.com/raw.php?i=z7j1eWuG

     

     


    Videos and Images


     

    Not needed

     


    Credits and stuff





     

     Raizen
  2. That's very neat.  Can this be done with items that grant skills as well to make an actor have a passive so long as that weapon is equipped?
  3. I think you had a typo

    To make a skill passive is very simple, put <passive> on the


    # notetag of the script.
    Shouldn't the last part be skill instead of script?


    @palladin: since the skill is the one tagged, I think if a weapon has it, then the skill is added and will be a passive
  4. palladinthug said:
    That's very neat.  Can this be done with items that grant skills as well to make an actor have a passive so long as that weapon is equipped?
    Put on the skill the weapon has as passive, it should work x)

    Engr. Adiktuzmiko said:
    I think you had a typo

    Shouldn't the last part be skill instead of script?

    @palladin: since the skill is the one tagged, I think if a weapon has it, then the skill is added and will be a passive
    Yeah I mistranslated D:, well soon I'll also put the skill tree :) , ty for comment and support.
  5. Hi, it's always me from the other thread.

    It is possible to create a passive skill that gives you a permanent bonus to statistics? Like +100 HP

    I need it fixed and not%.

    And if it's possible, is it compatible with the unlimited skill tree?
  6. Yes it is xD, well you can use any option that is given by the rpg maker by default.

    If I am right, there is an option to fix an atribute gain, if you use that and put <passive> it should work pretty well x).
  7. I'm clicking on the second link that you have, and I keep getting what looks like Portugese in the script. Is that right?