Hello, I'm new to rpg maker and rpg making and I just recently purchased the Luna Engine. However, I'm having trouble starting anything. I copied the scripts in the factory project into my script editor in a new game and when I proceed to test the game out, the screen shuts down straight away. I have followed the guide provided to a tee (I think anyways...) even changing the variables but nothing happens.
Is there something I am missing or did I change the wrong variables? I am very lost.... and very noob...
Any help is much appreciated.
Luna Engine Help
● ARCHIVED · READ-ONLY
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You need to copy the .dll over that's in the factory folder. TRGSSX.dll
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WOW! Thank you so much! I now have the basics working XD
But now I have another question and this will most likely make me look too overly ambitious...
Is it possible to make a charge turn bar also the battle menu? Like a combo?
A good example is this video of Heroes V of Might and Magic:
On the bottom left corner you have a picture of the current unit/actors turn and straight after you select their move they will execute it.
Then the bar will go on based on agility stat.
Of course you wont have control of the enemies, especially when it's their turn, but at least the bar can show you who will be moving next.
If this can happen I think it can be good for larger than normal parties, but that's purely based on my imagination :o -
Using the default battle system, nope... that functionality is added via Active Time Battle Scripts (ATB for short), there's quite a number of options for you if you search the masterlist for those...
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Which script would you recommend?
*Edit* I probably shouldve mentioned that I am using the Luna Engine if that helps. -
I've only actually used Yami's Classical ATB so I cannot really comment on which I would recommend.
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Thank you for your help :)
But I am still wondering if it is possible to have that charge turn bar and battle menu combo for the Luna Engine. -
I'd love an order gauge too. I know Moghunter has one and I tried implementing it (I noticed it had some sort of compatibility patch with Yami ATB) but I couldn't get it to work.. Gave me errors.
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Archeia has a ctb script, have you tried that one?
http://forums.rpgmakerweb.com/index.php?/topic/27693-aea-charge-turn-battle-system/ -
You'd normally use an order gauge for CTBs not ATBs, coz there's not much sense for an order gauge in an ATB since there are ATB bars already...
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Oh, really? I thought it was normal because this one works with an ATB :p
http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT26.html
(and it seems to have a compatability patch with the YSA-ATB but it doesn't work with the fenixfyrex fix for luna) -
Hm. Sadly doesn't work with YEA Battle engine yet according to the comments.