Luna Engine and HUD

● ARCHIVED · READ-ONLY
Started by flimbo 10 posts View original ↗
  1. Hello,

     

      As I understand, Luna Engine reduces the script-knowledge-level requirement in the creation of menus and battle menus. So I was wondering,  can I also use Luna Engine functions to ease the creation of HUDS? I'm thinking something in the line of Atelier-RGSS Ultima Hud Script, like fade in/out sprites, track and update hp/mana bars, show states,  maybe an equiped item icon, etc

     

    Thanks!
  2. well In theory I am not sure but this is modify the Default Scene No? 

    I don't think they have a Field Hud I am not sure...

    but they if they just affect the default ''Scene''  Luna engine will be a lot compatible with other field Hud they exist  in rmvx ace :3! 

    EDIT : HOOOO Now I understand what you mean *face palm* 

    if you mean the ''fade in '' from moghunter hud? 

    I think this is possible of what kind of exemple I see of video this is a lot possible to do !
  3. No (as far as I know).  I looked through it and found no option to do so.
  4. Hum this is rather simple to do I just guess I don't see the script  but where the hud is build you can add this....

    module Luna # maybe this is name like this?Fade_in = trueFade_in_Speed = 2enddef Luna_hud < Sprite # exemple!alias Nio_initialize initializedef initializeself.opacity = 0Nio_initializeendalias Nio_update_hud update_huddef update_hudif Luna::Fade_inself.opacity += Luna::Fade_in_Speedelseself.opacity = 250endif self.opacity >= 250 self.opacity = 250endNio_update_hudendend # end of the script!this is just a exemple of how you can do this....I don't have the script in front of me so I can't judge if I have right or not :(
  5. did you buy it Nio? If you didn't, it might be better for you to not make suggestions when people ask questions about it, because it could be implemented in a completely different way, and suggestions that don't follow the implementation would only confuse people.
  6. Shaz said:
    did you buy it Nio? If you didn't, it might be better for you to not make suggestions when people ask questions about it, because it could be implemented in a completely different way, and suggestions that don't follow the implementation would only confuse people.
    not sadly I use a logic way but sadly this is not all moghunter logics who work in all script I know Yami's and moghunter have a little little difference ...sorry I thinked to help D:
  7. Yeah, and normally that would be fine. But these particular questions are not just "how do I ...", they're "how do (or can) I ... with the Luna Engine". So the only people who can really help are those who have the engine or worked on its development. None of the regulars who help out with scripting questions will be jumping in answering this if they don't have the engine either (I hope).
  8. We haven't added any...animation...for the way windows should appear (e.g. slide in etc.) By default they all just fade in and fade out like normal RM. We wanted to make it an add-on after we get enough funds for it, a year it took to just make the base as you see it today.
  9. Archeia said:
    We haven't added any...animation...for the way windows should work (e.g. slide in etc.) by default they all just fade in and fade out like normal RM. We wanted to make it an add-on after we get enough funds for it, a year it took to just make the base as you see it today.
    It's great to know that there's more planned along the road : ) Just got the Engine, and the amount of content is amazing. Thanks for making it avaliable!
  10. If you ever get stuck, just copy paste Luna Engine Base and start from there. It only has vanilla luna scripts without the extras :3