I have just gotten Luna Engine and was toying around with it. While I am not good with scrpits, I want to learn to read them better and understand this. I have seen a few examples where people have added "Quests" to their game and I would like my own unique option in the main menu. I had a class change system based around common commands and item equiping but if I could set it up as a menu option it would be wonderful.
Could someone link me to a detailed description of how to make a menu script or even give me a bit of their time to explain it themselves? I would really appreciate an assitance I can get. Thank you!
Luna Custom Menu's Question
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The "Quests" option was added with some scripts that are included in Luna Engine. As far as I know (and I might be drastically wrong I'm still working on figuring things out myself) Luna engine is great for moving existing windows and changing how they look, but can not create windows that are not already options within it.
There is good news however. there are two scripts from Yanfly Engine Ace that will help you do what you are asking about. The first is a class system http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/ and there is also a script for adding to the main menu which is already set up to be ready for the class system
http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/. I hope I was helpful. -
Thanks for the help and I have looked at that. I think I may end up leaving my class system as it is now but I may look into those again for another project! Another question about menus that I would like to see answered (its been tounched on but have not seen a good hit on my issue) is how would one go about changing the text on the MENU (just the one you open) and still keep the font for everything else.
I toyed with the commands a bit and got it to change my menu options to my chosen font and was really happy untill I closed the game and saw the menu on the main screen was the same. Once I made the game open the menu it changed the font for all menus and other text to that font till I close the program. My menu has a Book motiff so I wanted a script font for the options and even text in the sub menus, but I cant seem to get them to change without changing them all. The YEA let me add my new font to the list of avalible ones, but i cant seem to find a means to change select bits of system fornt without forcing a change all over. -
Another issue that Im curious about is I used the luna engine to set up a custome picture for my background (the book motiff) but when it changes pages from main, to Item, to status, ect, it all dissapears and shows the current game session for a split second. Is this a common problem or is there a way to make the default background black so when it changes pages it does not flash the game session?
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There is a font setting for just about every field of text in Luna that you can set to a different font. Just change the font setting in the appropriate areas and it shouldn't give you any problem.