Is it possible to actually loop a ME using the same methods as BGM? What I'm trying to do is use a victory script in the battle system that has it's own BGM that plays after the victory Music Effect after you win a fight but before you get back on to the field BGM.
Similar to the traditional Final Fantasy victory music that plays when you're checking your spoils.
Looping Music Effects?
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BGMs loop. MEs do not. If you want an ME to loop, move/copy it into the BGM folder and use it like a BGM. Of course, that means you can't play it while another BGM is playing, but I suspect that would sound a bit awful anyway.
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I get that MEs don't loop in the system natural which is why I started this thread and honestly, I know an audio trick that would get the results I want anyway but I guess what I was asking is that is there another method like a script I could download that could make MEs loop because I looked around and couldn't find anything.
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You could get it to loop by having a parallel process event run it. Just set the event to play the ME, set a wait for the length of the ME (may take a bit of trial and error unless you get it spot on the first time) and then make sure the event is a parallel process. Or if you wanted a pause between each time it replays have the wait be longer.
It's not an ideal solution, because too many parallel processes will cause lag but on it's own it shouldn't be an issue. -
That sounds like it would work but how would go about doing that? I assume you just go to battle event page and program what happens after the enemy is defeated or would I use a Common Event?
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Ah I somehow missed the part where you said you needed it to loop at the end of a battle... Hmm, I'm not at my PC so I can't look at RPG Maker right now. I guess it would be a bit difficult to accomplish, you could have a common event that does what I said but the question would be how to call it after every battle (unless you wanted to manually tell every troop to do it on the battle event page). Yea I guess you can't really do that unless there's some script out there for it.
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I don't get why you can't just set the victory music as a BGM.
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@Moonray - Honestly I thought as much. I just wanted to see if another method existed. I'll go with my original plan. It's a sloppy fix but it will work nonetheless. Thanks for trying at least! :)
@Maliki79 - I want the song to play the victory Music effect then fluidly shift into a subtle type of music that loops only when checking spoils but under the System's tab in the database, I can only select ME under the Victory which can not loop. What i'm trying to do audio-wise is only for the aftermath of a fight that acts as BGM.
In order terms, like trying to link BGM and ME together.
Thanks for everyone's help but it's nothing to stress over or anything. In my group, i'm in charge of writing music so I was trying to get creative. I'll just create a manual loop in mp3 format, have it play for over ten minutes, but have it act as a ME instead of a BGM. :) -
I get it now. You want a song that'll loop from a point other than the beginning.
I believe you can do that with OGG and MIDI files. Not sure as to how tho.
I do know it has to be formatted as such before you import it into the game.
Try Googling and searching on Youtube for some music looping tutorials.
And if it's just about playing a BGM during the victory, I believe it does that.
Once the ME stops, the other song should start playing, I think it would be the map song,
It's just a matter of finding out what song the default scrips play and editing that as well as when the map song comes back on.
I'll try to look it up when I get in from work. -
I wouldn't use mp3 - they don't loop very well.