Just to save time instead of Copy pasted the same image repeatedly 54~ times. Literally just as simple as 1 frame, 1 motion sprite sheet or whathaveyou, so just a static image in place of the animated sprites. If the premise is so simple why does it seem so difficult to implement? VE battler graphics slows the entire game down so it is not feasible in this instance.
If there is none currently available then someone please just tell me how to do it and I will just try to do it myself.
Looking for a script that allows actor sideview battlers to use a single image
● ARCHIVED · READ-ONLY
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Victor engine has one.
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I know, but it raises the memory usage of the program to the point where it crashes as it reaches 3GB~ and freezes on idle whilst in battle. It's also incompatible with a lot of yanfly's plugins which I am required to use.
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Use front view and MOGs Battle Hud to do full body portraits maybe?
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I wrote a tiny Javascript snippet for that before, but it hasn't been extensively tested. Just copy this code into a new js file and add it as a plugin (filename doesn't matter):
Code:Let me know if you encounter any problems with it, just be warned that I might take a while to respond.Sprite_Actor.prototype.updateFrame = function() { Sprite_Battler.prototype.updateFrame.call(this); var bitmap = this._mainSprite.bitmap; if (bitmap) { this._mainSprite.setFrame(0, 0, bitmap.width, bitmap.height); } }; -
Sorry Lady I've only just seen your post, I don't know why I didn't notice till now. I'll have to try this some point, although I'm kinda brainstorming ideas at the moment, I still don't need the full 50 or so sprites, more like 4 different motions with 1 sprite each. Not sure the best way to go about this but at the moment I've just been cheesing the system by C+ P, but it's extremely time consuming as you might've guessed.