Locking events

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Started by GraveBusta 13 posts View original ↗
  1. How do I lock an event so it doesn't occur til the event i want completed before it is done?
  2. You would make it check whether a switch was on or whether a variable is equal / greater / less than a value.

    I recommend searching for tutorials for RPG maker if you are new to the engine :)
  3. Dekita said:
    You would make it check whether a switch was on or whether a variable is equal / greater / less than a value.

    I recommend searching for tutorials for RPG maker if you are new to the engine :)
    I read it and tried to understand but i guess thats not enough you see i thought that only affects wether the player can walk through or not
  4. Event requirements, such a switches;  variables; self switches an so on determine whether the event is available to be used by the player. events will not appear etc if there is no page to accommodate the current climate?(in game) conditions.
  5. Sounds like you might be trying to make a cutscene, where different events do things one after the other. Check out the blog post called Events Aren't NPCs: The Biggest Mistake in Cutscene Events. You don't need to put processing in each event - just have one that controls the lot.


    If it's just that you want an event to do one thing until a certain point in the game and then do something different, you're after switches and multiple event pages.


    Other than that, you should explain exactly what you're trying to achieve, then show us screenshots (of the WHOLE event window, not just the commands) so we can see what you've done to achieve it. We'll then either be able to help you out or explain where you went wrong.
  6. What Shaz said. I was driving myself crazy trying to do it with switches and such, then I learned you can use Set Move Route to move things besides the player and the event. Made my cutscenes so much easier! Now I just have to worry about when to have people appear on screen, but switches take care of that easily.
  7. If they're only on the screen during the cutscene, you use an event with no graphic, and you set and clear the graphic in Set Move Route too. That's exactly what that blog article discusses.
  8. Screenshots will be allittle difficult to prove what I am trying to do instead I will record
  9. GraveBusta said:
    Screenshots will be allittle difficult to prove what I am trying to do instead I will record
    If you're talking about recording a video, then you're wrong - we need to see the commands of the events, not the game sequence in a video.
    Any form of sequential conditions (one thing before another) either needs to use the switches and variables (quest sequences), or needs to be programmed with a single controlling event (cutscenes).


    The difference between both is a simple question:


    Is the player allowed to act on its own between the parts of the sequence?


    If yes, it's a quest sequence and it needs switches.


    If no, it's a cutscene and you need everything in a single controlling event.


    If you do not yet understand how to use switches and variables, then search for a tutorial named "Variables Guide" - you can also find it linked if you follow the link in my signature.
  10. Andar said:
    If you're talking about recording a video, then you're wrong - we need to see the commands of the events, not the game sequence in a video.

    Any form of sequential conditions (one thing before another) either needs to use the switches and variables (quest sequences), or needs to be programmed with a single controlling event (cutscenes).

    The difference between both is a simple question:

    Is the player allowed to act on its own between the parts of the sequence?

    If yes, it's a quest sequence and it needs switches.

    If no, it's a cutscene and you need everything in a single controlling event.

    If you do not yet understand how to use switches and variables, then search for a tutorial named "Variables Guide" - you can also find it linked if you follow the link in my signature.
    sorry about that I was very drowsy been working night and day on this game xD what I was trying to say was I wanted to know how do I lock maps and events so the player cant go to that event or that map til they complete the event before.

    now that I am more awake I will check out the tutorials again I am sorry I caused this mess I really shouldn't of been up day and night I caused alot of mayhem here if you lock this thread and infraction me I am really sorry I didn't mean it
  11. GraveBusta said:
    sorry about that I was very drowsy been working night and day on this game xD what I was trying to say was I wanted to know how do I lock maps and events so the player cant go to that event or that map til they complete the event before.
    That is what I assumed first, so you'll need switches and conditions to prevent the player from transfering there.
    I only added the option for cutscenes because I wasn't sure.


    So yes, the variables guide and the basic eventing tutorials should set you up for this.


    Edit:


    And no, we don't ban people because they make mistakes - we ban them if they either are incredible rude to others or if they repeatedly break forum rules or pirated resources or programs from us.
  12. Andar said:
    That is what I assumed first, so you'll need switches and conditions to prevent the player from transfering there.

    I only added the option for cutscenes because I wasn't sure.

    So yes, the variables guide and the basic eventing tutorials should set you up for this.

    Edit:

    And no, we don't ban people because they make mistakes - we ban them if they either are incredible rude to others or if they repeatedly break forum rules or pirated resources or programs from us.
    yep switches was exactly way I needed thank you.
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