Locking Equipment

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Started by eydie666 7 posts View original ↗
  1. Hey everyone, you know the event command that disables you to Save games or the one that disables you to change formation. Is there any simple script or workaround that prevents a character from changing equipment? I've been searching for some time but have failed to find anything like it.

    Basically, when the party enters a dungeon I'll run an event that calls the script that disables access to equipment changing until they get to a safe zone. So they are stuck with whatever weapon and armor they had equipped until later. This could be attached to a Switch even, such as: "Enable Equipment Change = ON/OFF" and such.

    Anyway thanks for your time.
  2. You need one of the dynamic feature scipts, that allow you to add, and remove features at will.

    Here, Shaz made one: http://ezmash.net/devblog/?p=102
  3. Thanks. I managed to handle it with Yanfly's Equip Engine by creating a state that fixes equipment in place in case anyone else was wondering.
  4. eydie666 said:
    Thanks. I managed to handle it with Yanfly's Equip Engine by creating a state that fixes equipment in place in case anyone else was wondering.
    I thought it was able to as well(I use that script myself, for custom equip slots), but there's no script call option to change it throughout the game, It's a perm feature added to Actor/Class through note tags, so that may not be what you want.
  5. If you're using states then it does the job.


    But you need to test it thoroughly because there are many ways for states to disappear.
  6. Tsukihime said:
    If you're using states then it does the job.

    But you need to test it thoroughly because there are many ways for states to disappear.
    Yea, if you want to use states for such, that can work(make like a "cursed" state). however yea lol, better test that good, make sure It's a perm state, where there's no way it could be removed, until you trigger a event that  is designed to remove such.
  7. Yeah, I made a Parallel process event that activates between scenes to add the state in case it drops.