Perchance, has anyone played this? It's a really old shareware game. I played it on the compilation Over 1,000 Programs - The World's Largest Collection of Windows Software a long time ago.
It's a relatively basic dungeon crawler, but I have a soft spot for these kinds of games. You had your little guy, and you started in this town with all these shops, but you didn't have the money to buy anything (I remember the weapon shop sold a Lightsaber for 1,000,000 gold or something like that, haha yeah right).
So anyway, once you went down into the dungeon, everything was dark until you approached it (so the map "grew" as you explored). You had your basic goblin enemies and such, but there were some unique monsters as well (and some derivative, like the "Gollum"). Defeating enemies would net you drops, which could be potions, scrolls to teach you spells, and of course gold to buy things.
There were some interesting mechanics in play that I liked in particular. Of course, you had keys and locked doors. There were also fountains you could drink from, but this could have a good or bad effect (raising a stat, for example, or incurring a curse in contrast). There were also altars where you could pray to unknown deities, and again, this could have either positive or negative effects. I guess the difference between the two is that the fountains eventually ran dry. There were also occasional "graffiti messages" that you came across (usually extremely cryptic clues that, more often than not, didn't really make any sense, such as "The key to getting out is the key to getting out").
Weapons could break, which sucked. You could repair them for money. You had to be careful to conserve your MP, because you had to trek all the way back to the surface and stay at the inn/hospital (though there might've been potions to restore MP, I don't remember). Actually, I think I found another inn/hospital somewhere inside the dungeon, which was generous of the creator.
Speaking of magic, one of my favorite spells was Teleport. It would teleport you to a completely random spot that could be on any of the game's maps. You could even teleport inside walls - and then your HP would plummet to about -1,000, accompanied by the message "You materialized in solid rock!" >_< Ouch...
I had some good fun playing this for awhile, but after so long it just got too hard for my tastes.
Even if you haven't played this game in particular, feel free to chat about and discuss similar old-school dungeon crawlers and the like in this topic.
Local Area Dungeon
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Haven't tried it since I'm not a huge fan of dungeon crawling, but there's this one game, Hammerwatch, that I really got into. Compared to the game mentioned above, this is a relatively new one. It's not something I would play by myself but I think playing LAN with a bunch of friends is where it shines the most.
Anyway, it's a pretty simple game, but it's the type where you can play with friends and just be loud and stupid. It goes well with beer, too!
You and your buddies can choose between four classes with a varying set of skills:
- A paladin who is the main melee class has an arcing normal attack, a shield that can block ranged attacks coming from the direction you're facing , and an initial charge skill that damages a row of enemies
- A Ranger, long-ranged of course, and can plant timed bombs, I think he runs slightly faster than the other classes, but I could be wrong. I rarely use him.
- A Mage, Medium ranged, splashing normal attack and an initial flame thrower skill,
- and lastly a warlock, which seems like a hybrid of a warrior(melee attacks with a knife and high starting HP although low HP gain per level), mage(spell casting skill set) and a thief(poisoned melee attacks, and wickedly fast attack speed which depends solely on how fast you mash the attack button)
There's plenty more feats to unlock for each class from learning new/improving skills, boosting stats and improving combos. Combos are statuses that makes your character "berezerk" in a way, if you kill a large number of baddies in a few seconds. There's probably plenty more things to expect from the game but I haven't finished it yet due to it's extreme difficulty. The difficulty paired with co-op play is what I love most about this game. Players share from the same pool of extra lives, loots are shared and the drops are consistent regardless of the number of players, so there's gonna be a lot contesting on who gets the healing potion. Also the game is over if the party loses all of their lives which means your progress is lost forever.