List of Available Actors

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Started by Milena 6 posts View original ↗
  1. Is there a way to make a window and put a list of available actors inside it and act as commands? For example, I want a custom window where I can show the available list of actors and then when I tap the command it would show me to that actor's status? I want it to look like the Window_MenuCommand. Thanks for helping me.
  2. You could modify the Window_MenuStatus

    Overwrite these methods

    def window_height = for window height size. You could make it static size or depends on how many is the avalaible actors

    def draw_item = if Window_MenuStatus display most information like name, HP, MP, etc, just overwrite so it only display the name

    I assume you already know how to make script

    Edit :

    Wow, my 333 post :o
  3. TheoAllen, good suggestion, but what about the original funcionality of the menu?


    @Milena - Perhaps subclassing Window_MenuStatus and using the subclass in your own scene would be best? This eradicates any problems with original functionality and as for compatibility, unless someone redecorates Window_MenuStatus in their script way differently, it shouldn't be an issue :)
  4. Oh sorry, I forgot to mention that you should make a subclass from Window_MenuStatus. Then overwrite the methods I mentioned

    Also, Milena haven't said if she want to modify the menu. So, I assume she wants to make her own scene class
  5. Hello both of you. I tried FenixFyre's suggestions on my PM and it works fine. I can see the actors and I was able to pull out the function I want :) This thread can be closed. The scene works fine as well.
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.