I was recommended this from a friend;
Code:
But even with the code above, I still get the nasty ugly little Square at the end of most names - not all - but most and it's really doing my head in. Anyone got any solutions to my problem?class Window_Base
alias :process_normal_character_vxa :process_normal_character
def process_normal_character(c, pos)
return unless c >= ' '
process_normal_character_vxa(c, pos)
end
endAn example of what happens is for instance say
Enemy Name = Crawler
Troop Name = Crawler * 2
But when in battle, after selecting which technique/spell to use, the following appears as the Target Selection "Crawler[]" & "Crawler[]". Occasionally, there are a few monsters that will pop up without this nasty little symbol beside the name but I've been trying for quite a while to find a solution to fix it within the actual Battle Scene.
