Which one do you guys recommend, this or Hudell's orange lighting and time system?
P/s: The creator has seemed to abandon it.
Lighting and Time Editor
● ARCHIVED · READ-ONLY
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question im sure it's a stupid one but how would i be able to use the time system in events? lets say it's 10 am in game i want a shop to open but at 9pm the shop closes
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I f*****g love you, your style, and that plugin of course ^^
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And after I released my game, how do I remove the lighting command for players not accessing it?
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Trying to make a torch effect follow the player. Has anyone had luck with that?
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Did you find anything for this?question im sure it's a stupid one but how would i be able to use the time system in events? lets say it's 10 am in game i want a shop to open but at 9pm the shop closes
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As the author seems to have abandoned it, I took the liberty to continue it, with the same Terms of Use and with, of course, a link to this thread.
You can find the v1.2.0 here.
Changelog said:Version 1.2.0
+ Added the possibility to store current time into variables.
+ Added a default time value when starting a new game.
+ Added the possibility to change an event's self switch based on time.
+ Added the possibility to Copy and Paste selected light with CTRL + C and CTRL + V
+ Added the possibility to Delete the selected light with the DELETE and the BACKSPACE key.
* Corrected a bug where if two lights were at the same place, dragging one would drag the other.
Version 1.1.0
+ Added the possibility to make the player torch follow the player's direction.
+ Added the possibility to disable the time system.
* Corrected a bug where the custom tint set to the map would reset after closing a menu. -
i really love this plugin .
real useful but i think it has some little bugs.
sometimes i have a bad performance but when i press "tab" then its back to normal .
and when i try to the save the game its the same thing .
can u help me please ?
edit: i can make a video if needed to show you what i mean exactly
edit2: please delete this post sry wrong thread it should be the new one. -
Not sure if I overlooked how to achieve this, but as of right now it seems like when I transfer to a map with <Tint: 1> command in its notes, then backtrack to the previous map, it carries over the <Tint: 1>. Is there a way to revert to the current times tint?
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Actually, my tint setting are updated by common event regarding the map you are in. I just use notetag for inside map to deactivate the plugin
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Hi, a little UP for the previous question.
When I transfer in a Dungeon Note : <Tint: 1> (A dark tint) everything is fine.
But if I transfer back to the previous map (Where there is nothing in the Note) I keep the <Tint: 1> even if I transfer into Homes, Shops etc..
Is there a command to get back to the Actual Time's Tint ? -
Hello !
I recommend you to follow the link in the first thread, it links back to my thread, which is just me continuing the updates of the plugin.
If you're lazy, here's a link to my thread. -
Really nice work ! I can use again the hours, thank you very much !
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Help please, i have a problem "Cannot read clear property"
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I already press tab but nothing happened how to fix?
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Then u have the same Issue then me. Only Solution is to work with the Commands.I already press tab but nothing happened how to fix?
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There is a way to load time from saved time variables?
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I have the Core, and GameTime Plugins installed; the in-game Time System is working fine, but how do I get the TINTS to start running?
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Thanks for this amazing work man