Lighted windows at night

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Started by Gabezin 6 posts View original ↗
  1. Hello, I would like to know how to let the tileset windows with lighting effect in games where night falls on the map, just as in Pokémon games, for example.


    Something like this image:


    KNYzoWt.png


    I know there are light scripts, but they do not leave the windows and lamps with glow effect, and there are no "lighted" versions of the same in the RTP.


    I need to edit the tileset in a program? If so, is there a tutorial?
     


    Thanks in advance.
  2. basically yes, you need to either edit and change the tiles, or you need to place pictures of the light above them. That second option is called overlay mapping or parallax mapping and requires a script/plugin (and is usually more work).


    There are no special tutorials on this, you basically need to use (and know how to use) an image program like GIMP or Photoshop.
  3. If you only want a "glow" effect around the windows and lamps, without the shading on the ground, you achieve this effect quite easily just by using events. Just create a character graphic for the glow and place an event that uses this graphic on top of each window/lamp.


    For a lighting effect on the whole map you will need to look into overlay/parallax mapping, as Andar said, which will usually require a plugin. I believe there are specific light effects plugins for MV, but that might be a bit too complex depending on what you want to achieve.


    Feel free to ask if you have further questions. There are tutorials on all of these methods, but you will need to decide yourself what works best for you and your game :)


    Edit:


    Here's a tutorial on light effects via events. It's for RPGMaker VXAce, but it works exactly the same in MV:


    http://forums.rpgmakerweb.com/index.php?/topic/19147-very-easy-lighting-effects-tutorial/#comment-183650


    You can also create a lighting overlay image for your entire map in a program like GIMP or Photoshop. See this tutorial for how to create such an overlay:


    https://www.youtube.com/watch?v=C9EvQ1Khsfk


    That video uses the fog option of RPGMaker XP to bind the picture to the map. This option does not exist in MV, but you can use this plugin to achieve the same thing:


    http://mvplugins.tordamian.com/plugins/bind-pictures-to-map/


    (There are more plugins like this, with additional features, but I found that one the easiest to use.)
  4. I'll take a look at the guides, the hardest part will be to change the black color on the windows to a color like bright yellow, without changing the frame... But I'll see what I can do.


    Thanks to everyone for the tips!
     
  5. @Gabezin in most better imaging programs, you can limit your editing area by a selection (I've done this often in Photoshop, I don't know how it is done in other programs).


    So make a rectangular selection on the frame, and no edit inside will destroy the frame.


    And if you make the light on a different layer above the frame, you can even add a diffuse glow before combining the layers for final tile creation. Knowing how to use layers is solving half the problems a lot of new users have.
  6. Adding to Andar's suggestion, some programs allow for changing the layer to many blending options, sometimes that is enough to get the effect you want.