LIb's Combat Motion Extension adding the added motion in action sequence YEP_X_Action Sequence 2

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Started by ramedina1234 1 posts View original ↗
  1. Hi again. How do i add the added motion into yep_x_action sequence in skill note tags?

    For example this:
    sample.png



    As shown in the picture above there is <motionSP#>. In YED_Sideview Battler all you have to do is put <custom motion type: target>. How about in LIb's Combat Motion Extension? How do i put it?
    Oh and here is the plugin.
    http://librpg.zatunen.com/
    Thanks for the help.

    EDIT: I've found a way. But it's tiring because every time you note a tag, for example:

    animation 6: target
    move user: target, front base, 12
    motion swing: user
    wait for movement

    This is what I do or rather what i've found. By using Eval YEP_WeaponAnimation. So it should be like this:

    animation 6: target
    Eval: user.addState(ID)
    move user: target, front base, 12
    motion swing: user
    wait for movement
    Eval: user.removeState(ID)

    It's tiring. Before making a motion i'll always add that and not to mention gonna need a lot of states for this one.

    So is anybody have an easiest way or rather alternative way or simply shortest way to do this?