For example this:
As shown in the picture above there is <motionSP#>. In YED_Sideview Battler all you have to do is put <custom motion type: target>. How about in LIb's Combat Motion Extension? How do i put it?
Oh and here is the plugin.
http://librpg.zatunen.com/
Thanks for the help.
EDIT: I've found a way. But it's tiring because every time you note a tag, for example:
animation 6: target
move user: target, front base, 12
motion swing: user
wait for movement
This is what I do or rather what i've found. By using Eval YEP_WeaponAnimation. So it should be like this:
animation 6: target
Eval: user.addState(ID)
move user: target, front base, 12
motion swing: user
wait for movement
Eval: user.removeState(ID)
It's tiring. Before making a motion i'll always add that and not to mention gonna need a lot of states for this one.
So is anybody have an easiest way or rather alternative way or simply shortest way to do this?