Levitation?

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Started by StarDragonStudios 9 posts View original ↗
  1. Ok, so I've looked around and I can't find a solution to my problem. So I want to have an area where you have to figure out how to get through, but the way through depends on the characters in your party. In this instance, I want one of the party members to be able to float or levitate. And I'd like to make it where the player could control the character while levitating, instead of watching a cut scene every time they levitate over something. I don't even know how to make them levitate in a cutscene :p I seek wisdom!
  2. You could just set the airship sprite to the character you want to levitate. But this would allow them to go anywhere.
  3. Shaz said:
    You could just set the airship sprite to the character you want to levitate. But this would allow them to go anywhere.
    Kinda the same does the script.

    But the script needs an one character to each set.

    For an example, you actorfiles like:

    Ralph.png

    And the second one need to be named then:

    Ralph_fly.png

    Then it should work.

    But I guess her way is maybe easier. :) (\s/)
  4. That should work. I'll use that for now, but I'll work on getting that script to work. I can't have players flying over all the obstacles lol
  5. Have you tried an event with conditional branch, checking to see if a character with the levitation power is in the lead? If there is, then you just use Set Move Route to change to the flying sprite and have the character drift over the obstacle to the other side, then change back to the walking sprite.
  6. captainproton said:
    Have you tried an event with conditional branch, checking to see if a character with the levitation power is in the lead? If there is, then you just use Set Move Route to change to the flying sprite and have the character drift over the obstacle to the other side, then change back to the walking sprite.
    That is a great idea.  It has also worked before (or at least the idea of employing the party leader to have a special map move).  Therein, depending on what party leader is in front would determine what special map move you have.

    One charactor could levitate.  I've contemplated.... another charactor could have the power to reveal secrets....  another could be super strong and able to move obstacles etc.

    This is a great topic. 
  7. Breath of Fire implemented this pretty well. (Nina carried the party in bird form, Gobi as a fish, Ox busted down walls, etc.) I'm using the same system in my own game.

    The tricky part is making sure you don't extend the range of the levitation too far, or, as said earlier, you just fly over everything. Making it so you can only fly over certain trap/obstacle tiles loses a bit of realism (why don't you fly the whole way?) but maintains the difficulty edge.

    If you use this method, I'd recommend some disclaimer dialogue. Eg: "well, only the senior witches can really fly. I can only manage short hops." Or: "These tiles are engraved with the sign of the Zephyria Clan. If I use the Loft spell while standing on the sign, the winds will carry me for a short distance."

    Then you can even put in platformer puzzles to reach special goodies.