Latest version :
DEMO v0.3.1 -> Direct Link ( 200MB )
EARLY ACCESS v0.9.9c -> Direct Link ( 550MB )
Spoiler
EISENCLAD ARMY



BLUE SILVER MOON



GRIMMBLADES



BLUE SILVER MOON
GRIMMBLADES
SCREENSHOTS
Spoiler






GAMEPLAY
BATTLE MECHANICS
Nature Element
I decided to change the battle system for this game. Previously it was used Linear Motion Battle System by Moghunter, now it's using ATB-Sideview Battle System.
BARRIER POINTS
Similar to Hit Points, except you CAN'T restore barrier points by resting
or sleeping. You'll get 10% BP recovery at the beginning of the battle or select
the GUARD command during the fight to restore the BP a character has.
ACTION POINTS
You'll spend AP to do everything in this game. Daily activities like eating,
sleeping, take a bath & studying cost small amount of AP. But heavy work like
monster hunting, mantra casting & doing part time jobs cost great amount of it.
Manage your AP wisely the whole day.
ELEMANTRA GAUGE
Basically it's TP in the default system. It has similar mechanic, Elemantra Gauge
will be filled in the battle. Battle action such as Attacking, defending and casting
specific Mantra will give you more points. You'll spend Elemantra Gauge to cast
Core Mantra and Full Sync Mantra.
STRATEGY
Strategy can be accessed by selecting Strategy command in the battle.
It refers to a character's row during combat, which boosts some basic stats
and affects overall performance. All characters have a set of strategic abilities
that can change their row and fight as Berserker, Attacker, Observer, Defender
or Ranger. Higher Aggression means higher PWR and INT. But in turn, END
and RNG are reduced. There are abilities that can change enemy’s row too.
+++
ELEMANTRA PARTICLES - ELEMENTAL CHART
This is the elemental chart / correlation for 19 Basic Elmspheres, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in various japanese manga & JRPG then you'll find similarities with this huge elemental chart. There will be Magma, Cloud, Sound, Diamond, Distortion and the list goes on until 361 type of elementals.

ELMSPHERE
Elmsphere are magic spheres that allow the player to cast various Mantra (magic). These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. For an example, Water Mantra is used for watering your crops and flowers in the garden.
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ELMSPHERE LINK
Each Elmsphere is working in conjunction with other equipped Elmsphere. It means, you'll get new mantra if you have 2 Elmspheres equipped in slots that are next to each other. For examples, if you equipped two Wind Elmspheres next to each other, it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale), if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you a mantra with Blaze elemental (Flare + Fire = Blaze).
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ARTIFICIAL ELMSPHERES
*It's quite similar to Orbs of Materia from FFVII Remake. If the Elemental Elmspheres
are Green Materia. Then, the Artificial Elmspheres are Blue, Yellow and Purple Materia.
Some orbs can be linked to the elemental ones and some other are independent.

+++++++++++++++++++++++++++++++++++++++++++++++++++++
BARRIER POINTS
Similar to Hit Points, except you CAN'T restore barrier points by resting
or sleeping. You'll get 10% BP recovery at the beginning of the battle or select
the GUARD command during the fight to restore the BP a character has.
ACTION POINTS
You'll spend AP to do everything in this game. Daily activities like eating,
sleeping, take a bath & studying cost small amount of AP. But heavy work like
monster hunting, mantra casting & doing part time jobs cost great amount of it.
Manage your AP wisely the whole day.
ELEMANTRA GAUGE
Basically it's TP in the default system. It has similar mechanic, Elemantra Gauge
will be filled in the battle. Battle action such as Attacking, defending and casting
specific Mantra will give you more points. You'll spend Elemantra Gauge to cast
Core Mantra and Full Sync Mantra.
STRATEGY
Strategy can be accessed by selecting Strategy command in the battle.
It refers to a character's row during combat, which boosts some basic stats
and affects overall performance. All characters have a set of strategic abilities
that can change their row and fight as Berserker, Attacker, Observer, Defender
or Ranger. Higher Aggression means higher PWR and INT. But in turn, END
and RNG are reduced. There are abilities that can change enemy’s row too.
+++
ELEMANTRA PARTICLES - ELEMENTAL CHART
This is the elemental chart / correlation for 19 Basic Elmspheres, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in various japanese manga & JRPG then you'll find similarities with this huge elemental chart. There will be Magma, Cloud, Sound, Diamond, Distortion and the list goes on until 361 type of elementals.
ELMSPHERE
Elmsphere are magic spheres that allow the player to cast various Mantra (magic). These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. For an example, Water Mantra is used for watering your crops and flowers in the garden.
Considered as common class. There are 8 Nature Element in total.
FIRE
Fire is strong against Ice, and weak against Water.
This element can be enhanced with Flare.
The offspring elemental of Fire : Flame, Heat, Magma, Plasma, Steam, Blaze, Inferno
ICE
Ice is strong against Wind, and weak against Fire.
This element can be enhanced with Solid.
The offspring elemental of Ice : Frost, Avalanche, Squall, Glacier, Crystal, Icicle, Blizzard
WIND
Wind is strong against Earth, and weak against Ice.
This element can be enhanced with Venom.
The offspring elemental of Wind : Gale, Cyclone, Typhoon, Firestorm, Winter, Smoke, Hurricane
EARTH
Earth is strong against Thunder, and weak against Wind.
This element can be enhanced with Gravity.
The offspring elemental of Earth : Rock, Wood, Glass, Snow, Sand, Erode, Quake
THUNDER
Thunder is strong against Water, and weak against Earth.
This element can be enhanced with Wave.
The offspring elemental of Thunder : Lightning, Radiation, Snowstorm, Shock, Magnet, Voltage, Thunderstorm
WATER
Water is strong against Fire, and weak against Thunder.
This element can be enhanced with Plant.
The offspring elemental of Water : Tide, Mist, Rain, Seawave, Acid, Tsunami, Flood
LIGHT
Light and Dark are strong against each other.
It's also strong against Venom, and weak against Solid.
This element can't be enhanced.
The offspring elemental of Light : Ray, Laser, Aurora, Dust, Soil, Beam, Holy
DARK
Light and Dark are strong against each other.
It's also strong against Plant, and weak against Wave.
This element can't be enhanced.
The offspring elemental of Dark : Darkness, Dark Fire, Freeze, Spectre, Abyss, Shadow, Black Hole
FIRE
Fire is strong against Ice, and weak against Water.
This element can be enhanced with Flare.
The offspring elemental of Fire : Flame, Heat, Magma, Plasma, Steam, Blaze, Inferno
ICE
Ice is strong against Wind, and weak against Fire.
This element can be enhanced with Solid.
The offspring elemental of Ice : Frost, Avalanche, Squall, Glacier, Crystal, Icicle, Blizzard
WIND
Wind is strong against Earth, and weak against Ice.
This element can be enhanced with Venom.
The offspring elemental of Wind : Gale, Cyclone, Typhoon, Firestorm, Winter, Smoke, Hurricane
EARTH
Earth is strong against Thunder, and weak against Wind.
This element can be enhanced with Gravity.
The offspring elemental of Earth : Rock, Wood, Glass, Snow, Sand, Erode, Quake
THUNDER
Thunder is strong against Water, and weak against Earth.
This element can be enhanced with Wave.
The offspring elemental of Thunder : Lightning, Radiation, Snowstorm, Shock, Magnet, Voltage, Thunderstorm
WATER
Water is strong against Fire, and weak against Thunder.
This element can be enhanced with Plant.
The offspring elemental of Water : Tide, Mist, Rain, Seawave, Acid, Tsunami, Flood
LIGHT
Light and Dark are strong against each other.
It's also strong against Venom, and weak against Solid.
This element can't be enhanced.
The offspring elemental of Light : Ray, Laser, Aurora, Dust, Soil, Beam, Holy
DARK
Light and Dark are strong against each other.
It's also strong against Plant, and weak against Wave.
This element can't be enhanced.
The offspring elemental of Dark : Darkness, Dark Fire, Freeze, Spectre, Abyss, Shadow, Black Hole
Considered as rare class. There are 6 Enhancer Element in total.
FLARE
Flare is strong against Solid.
This element can't be enhanced.
The offspring elemental of Flare : Photon, Blitz, Counter, Sunflare
SOLID
Solid is strong against Light, and weak against Flare.
This element can be enhanced with Space.
The offspring elemental of Solid : Metal, Protect, Cover, Diamond
VENOM
Venom is strong against Life.
This element can be enhanced with Death.
The offspring elemental of Venom : Poison, Gas, Toxic, Curse
GRAVITY
Gravity is strong against Wave.
This element can't be enhanced.
The offspring elemental of Gravity : Pressure, Float, Heavy, Meteor
WAVE
Wave is strong against Dark, and weak against Gravity.
This element can be enhanced with Time.
The offspring elemental of Wave : Pulse, Sound, Sense, Supersonic
PLANT
Plant is strong against Death.
This element can be enhanced with Life.
The offspring elemental of Plant : Root, Leaf, Blossom, Evergreen
FLARE
Flare is strong against Solid.
This element can't be enhanced.
The offspring elemental of Flare : Photon, Blitz, Counter, Sunflare
SOLID
Solid is strong against Light, and weak against Flare.
This element can be enhanced with Space.
The offspring elemental of Solid : Metal, Protect, Cover, Diamond
VENOM
Venom is strong against Life.
This element can be enhanced with Death.
The offspring elemental of Venom : Poison, Gas, Toxic, Curse
GRAVITY
Gravity is strong against Wave.
This element can't be enhanced.
The offspring elemental of Gravity : Pressure, Float, Heavy, Meteor
WAVE
Wave is strong against Dark, and weak against Gravity.
This element can be enhanced with Time.
The offspring elemental of Wave : Pulse, Sound, Sense, Supersonic
PLANT
Plant is strong against Death.
This element can be enhanced with Life.
The offspring elemental of Plant : Root, Leaf, Blossom, Evergreen
Considered as epic class. There are 5 Relic Element in total.
TIME
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Time : Kairos, Chronos, Aeon
SPACE
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Space : Distortion, Realm, Dimension
DEATH
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Death : Doom, Astral, End
LIFE
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Fire : Rebirth, Mana, Creation
VOID
Void is strong against Light, Dark, Time, Space, Death and Life.
This element has no weakness and can't be enhanced.
The offspring elemental of Void : -none-
TIME
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Time : Kairos, Chronos, Aeon
SPACE
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Space : Distortion, Realm, Dimension
DEATH
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Death : Doom, Astral, End
LIFE
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Fire : Rebirth, Mana, Creation
VOID
Void is strong against Light, Dark, Time, Space, Death and Life.
This element has no weakness and can't be enhanced.
The offspring elemental of Void : -none-
+++++++++++++++++++++++++++++++++++
ELMSPHERE LINK
Each Elmsphere is working in conjunction with other equipped Elmsphere. It means, you'll get new mantra if you have 2 Elmspheres equipped in slots that are next to each other. For examples, if you equipped two Wind Elmspheres next to each other, it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale), if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you a mantra with Blaze elemental (Flare + Fire = Blaze).
+++++++++++++++++++++++++++++++++++++++++++++++++++++
ARTIFICIAL ELMSPHERES
*It's quite similar to Orbs of Materia from FFVII Remake. If the Elemental Elmspheres
are Green Materia. Then, the Artificial Elmspheres are Blue, Yellow and Purple Materia.
Some orbs can be linked to the elemental ones and some other are independent.
+++++++++++++++++++++++++++++++++++++++++++++++++++++
FEATURES
DYNAMIC CHARACTER SHIFTING
Experience a multi-layered narrative by controlling a diverse cast of characters from different factions. As stories unfold concurrently across the world, you will witness events from multiple perspectives. This omniscient viewpoint grants you the ultimate insight, allowing you to make critical decisions with
full awareness of how they shape the game's multiple endings.
THE ELMSPHERE SYSTEM
Discover hundreds of unique Elmspheres that grant their users powerful Mantras and specialized combat abilities. Beyond the battlefield, these mystical spheres allow characters to reproduce rare elements.Characters proficient in specific Mantra types can use these powers to alter the environment, bypass obstacles, and interact with the world and its NPCs in unique ways.
ORGANIC STAT-BUILDING
Shape your protagonist through non-traditional, role-playing attributes like Leadership, Deduction, Knowledge, Trust, etc. Instead of grinding repetitive training exercises, these unique stats adapt and grow organically based on the choices you make and the actions you take. High stats unlock distinct mission advantages, provide critical narrative hints, and offer powerful passive benefits.
STRATEGIC TIME MANAGEMENT
Every day counts, and maintaining peak physical condition is vital. Sleeping at night fully restores your Action Points (AP), while eating three meals a day keeps your AP recharge rate optimal. Since the Guild offers optional activities like specialized training, the Realm Monster Arena, and side-missions, carefully managing your daily schedule is the key to success
OTHER MEDIA
Spoiler
BATTLE TEST
MAP TEST
AIRSHIP FLIGHT TEST
MAP TEST
AIRSHIP FLIGHT TEST
CREDITS
Spoiler
Special Thanks :
While most of the names mentioned in opening credits sequence,
some friends deserve special mention as their insights prompted
exacting revisions to my game :
WheelmanZero, GreenDragon, AkemiHomura, ShadowDragon, coucassi.
Plugins :
Moghunter Atelier RGSS (LMBS) *Old vers.
Moghunter Sideview Battle System *New vers.
Yanfly / YEP Core Engine & Message Core
Yanfly / YEP Battle Engine & Action Sequence
Yanfly / YEP Plugins Collection (Skill Core, Status Core, ATB)
Galenmereth (BindPicture to Map)
GALV (Diagonal Movement, Character Animation)
Moghunter System Plugins Collection (Particles, Weather, Event Indicator)
Moghunter HUD Plugins Collection (Battle HUD, Battleback EX, Actor HUD, Menu Screen)
TerraxLighting by Terrax
Graphics :
RMXP, RMVX, RMVX Ace, RMMV RTP & DLC *edited & recolored*
High Fantasy I & II by PVGames, *edited & recolored*
Sci-fi by PVGames, *edited & recolored*
Free Assets by PVGames, *edited & recolored*
Futuristic Tileset by Celianna, *edited & recolored*
Plants and Objects by Cyanide, *edited & recolored*
Sound & Musics :
RGSS 1~3, RPG Maker MV DLC,
wingless-seraph, Joel Steudler
While most of the names mentioned in opening credits sequence,
some friends deserve special mention as their insights prompted
exacting revisions to my game :
WheelmanZero, GreenDragon, AkemiHomura, ShadowDragon, coucassi.
Plugins :
Moghunter Atelier RGSS (LMBS) *Old vers.
Moghunter Sideview Battle System *New vers.
Yanfly / YEP Core Engine & Message Core
Yanfly / YEP Battle Engine & Action Sequence
Yanfly / YEP Plugins Collection (Skill Core, Status Core, ATB)
Galenmereth (BindPicture to Map)
GALV (Diagonal Movement, Character Animation)
Moghunter System Plugins Collection (Particles, Weather, Event Indicator)
Moghunter HUD Plugins Collection (Battle HUD, Battleback EX, Actor HUD, Menu Screen)
TerraxLighting by Terrax
Graphics :
RMXP, RMVX, RMVX Ace, RMMV RTP & DLC *edited & recolored*
High Fantasy I & II by PVGames, *edited & recolored*
Sci-fi by PVGames, *edited & recolored*
Free Assets by PVGames, *edited & recolored*
Futuristic Tileset by Celianna, *edited & recolored*
Plants and Objects by Cyanide, *edited & recolored*
Sound & Musics :
RGSS 1~3, RPG Maker MV DLC,
wingless-seraph, Joel Steudler
DOWNLOADS
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