MV - LEVENEL: Nocturnal Skyrift [EARLY ACCESS]

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Started by cradth 20 posts View original ↗
  1. LVNL_PORTPoster02SPD.jpg

    Latest version :
    DEMO v0.3.1 -> Direct Link ( 200MB )
    EARLY ACCESS v0.9.9c -> Direct Link ( 550MB )

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    PLAYABLE CHARACTERS

    Spoiler
    EISENCLAD ARMY

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    BLUE SILVER MOON

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    AV5_CharaProfileNEW06.png
    AV5_CharaProfileNEW07.png

    GRIMMBLADES

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    AV5_CharaProfileNEW09.png
    AV5_CharaProfileNEW10.png


    SCREENSHOTS

    Spoiler
    eP1yQDt.jpg
    AV5_Map01.jpg
    LVNL_DynaElevator.jpg
    LVNL_NewMinimap.JPG
    AV5_MapNight01.JPG
    AV5_Map07.jpg
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    LVNL_Elemantra_Chart.jpg


    GAMEPLAY




    BATTLE MECHANICS

    Nature Element
    I decided to change the battle system for this game. Previously it was used Linear Motion Battle System by Moghunter, now it's using ATB-Sideview Battle System.

    BARRIER POINTS
    Similar to Hit Points, except you CAN'T restore barrier points by resting
    or sleeping. You'll get 10% BP recovery at the beginning of the battle or select
    the GUARD command during the fight to restore the BP a character has.

    ACTION POINTS
    You'll spend AP to do everything in this game. Daily activities like eating,
    sleeping, take a bath & studying cost small amount of AP. But heavy work like
    monster hunting, mantra casting & doing part time jobs cost great amount of it.
    Manage your AP wisely the whole day.

    ELEMANTRA GAUGE
    Basically it's TP in the default system. It has similar mechanic, Elemantra Gauge
    will be filled in the battle. Battle action such as Attacking, defending and casting
    specific Mantra will give you more points. You'll spend Elemantra Gauge to cast
    Core Mantra and Full Sync Mantra.

    STRATEGY
    Strategy can be accessed by selecting Strategy command in the battle.
    It refers to a character's row during combat, which boosts some basic stats
    and affects overall performance. All characters have a set of strategic abilities
    that can change their row and fight as Berserker, Attacker, Observer, Defender
    or Ranger. Higher Aggression means higher PWR and INT. But in turn, END
    and RNG are reduced. There are abilities that can change enemy’s row too.

    +++
    ELEMANTRA PARTICLES - ELEMENTAL CHART


    This is the elemental chart / correlation for 19 Basic Elmspheres, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in various japanese manga & JRPG then you'll find similarities with this huge elemental chart. There will be Magma, Cloud, Sound, Diamond, Distortion and the list goes on until 361 type of elementals.

    LVNL_Elemantra Chart.jpg

    ELMSPHERE

    Elmsphere are magic spheres that allow the player to cast various Mantra (magic). These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. For an example, Water Mantra is used for watering your crops and flowers in the garden.

    Considered as common class. There are 8 Nature Element in total.

    FIRE
    Fire
    is strong against Ice, and weak against Water.
    This element can be enhanced with Flare.
    The offspring elemental of Fire : Flame, Heat, Magma, Plasma, Steam, Blaze, Inferno

    ICE
    Ice
    is strong against Wind, and weak against Fire.
    This element can be enhanced with Solid.
    The offspring elemental of Ice : Frost, Avalanche, Squall, Glacier, Crystal, Icicle, Blizzard

    WIND
    Wind
    is strong against Earth, and weak against Ice.
    This element can be enhanced with Venom.
    The offspring elemental of Wind : Gale, Cyclone, Typhoon, Firestorm, Winter, Smoke, Hurricane

    EARTH
    Earth
    is strong against Thunder, and weak against Wind.
    This element can be enhanced with Gravity.
    The offspring elemental of Earth : Rock, Wood, Glass, Snow, Sand, Erode, Quake

    THUNDER
    Thunder
    is strong against Water, and weak against Earth.
    This element can be enhanced with Wave.
    The offspring elemental of Thunder : Lightning, Radiation, Snowstorm, Shock, Magnet, Voltage, Thunderstorm

    WATER
    Water
    is strong against Fire, and weak against Thunder.
    This element can be enhanced with Plant.
    The offspring elemental of Water : Tide, Mist, Rain, Seawave, Acid, Tsunami, Flood

    LIGHT
    Light
    and Dark are strong against each other.
    It's also strong against Venom, and weak against Solid.
    This element can't be enhanced.
    The offspring elemental of Light : Ray, Laser, Aurora, Dust, Soil, Beam, Holy

    DARK
    Light
    and Dark are strong against each other.
    It's also strong against Plant, and weak against Wave.
    This element can't be enhanced.
    The offspring elemental of Dark : Darkness, Dark Fire, Freeze, Spectre, Abyss, Shadow, Black Hole

    Considered as rare class. There are 6 Enhancer Element in total.

    FLARE
    Flare
    is strong against Solid.
    This element can't be enhanced.
    The offspring elemental of Flare : Photon, Blitz, Counter, Sunflare

    SOLID
    Solid
    is strong against Light, and weak against Flare.
    This element can be enhanced with Space.
    The offspring elemental of Solid : Metal, Protect, Cover, Diamond

    VENOM
    Venom
    is strong against Life.
    This element can be enhanced with Death.
    The offspring elemental of Venom : Poison, Gas, Toxic, Curse

    GRAVITY
    Gravity
    is strong against Wave.
    This element can't be enhanced.
    The offspring elemental of Gravity : Pressure, Float, Heavy, Meteor

    WAVE
    Wave
    is strong against Dark, and weak against Gravity.
    This element can be enhanced with Time.
    The offspring elemental of Wave : Pulse, Sound, Sense, Supersonic

    PLANT
    Plant
    is strong against Death.
    This element can be enhanced with Life.
    The offspring elemental of Plant : Root, Leaf, Blossom, Evergreen

    Considered as epic class. There are 5 Relic Element in total.

    TIME
    Time
    and Space are strong against each other.
    This element can't be enhanced.
    The offspring elemental of Time : Kairos, Chronos, Aeon

    SPACE
    Time
    and Space are strong against each other.
    This element can't be enhanced.
    The offspring elemental of Space : Distortion, Realm, Dimension

    DEATH
    Death
    and Life are strong against each other.
    This element can't be enhanced.
    The offspring elemental of Death : Doom, Astral, End

    LIFE
    Death
    and Life are strong against each other.
    This element can't be enhanced.
    The offspring elemental of Fire : Rebirth, Mana, Creation

    VOID
    Void
    is strong against Light, Dark, Time, Space, Death and Life.
    This element has no weakness and can't be enhanced.
    The offspring elemental of Void : -none-

    +++++++++++++++++++++++++++++++++++

    ELMSPHERE LINK

    Each Elmsphere is working in conjunction with other equipped Elmsphere. It means, you'll get new mantra if you have 2 Elmspheres equipped in slots that are next to each other. For examples, if you equipped two Wind Elmspheres next to each other, it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale), if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you a mantra with Blaze elemental (Flare + Fire = Blaze).

    +++++++++++++++++++++++++++++++++++++++++++++++++++++

    ARTIFICIAL ELMSPHERES

    *It's quite similar to Orbs of Materia from FFVII Remake. If the Elemental Elmspheres
    are Green Materia. Then, the Artificial Elmspheres are Blue, Yellow and Purple Materia.
    Some orbs can be linked to the elemental ones and some other are independent.

    plPEwXy.png

    +++++++++++++++++++++++++++++++++++++++++++++++++++++


    FEATURES

    DYNAMIC CHARACTER SHIFTING
    Experience a multi-layered narrative by controlling a diverse cast of characters from different factions. As stories unfold concurrently across the world, you will witness events from multiple perspectives. This omniscient viewpoint grants you the ultimate insight, allowing you to make critical decisions with
    full awareness of how they shape the game's multiple endings.

    THE ELMSPHERE SYSTEM
    Discover hundreds of unique Elmspheres that grant their users powerful Mantras and specialized combat abilities. Beyond the battlefield, these mystical spheres allow characters to reproduce rare elements.Characters proficient in specific Mantra types can use these powers to alter the environment, bypass obstacles, and interact with the world and its NPCs in unique ways.

    ORGANIC STAT-BUILDING
    Shape your protagonist through non-traditional, role-playing attributes like Leadership, Deduction, Knowledge, Trust, etc. Instead of grinding repetitive training exercises, these unique stats adapt and grow organically based on the choices you make and the actions you take. High stats unlock distinct mission advantages, provide critical narrative hints, and offer powerful passive benefits.

    STRATEGIC TIME MANAGEMENT
    Every day counts, and maintaining peak physical condition is vital. Sleeping at night fully restores your Action Points (AP), while eating three meals a day keeps your AP recharge rate optimal. Since the Guild offers optional activities like specialized training, the Realm Monster Arena, and side-missions, carefully managing your daily schedule is the key to success


    OTHER MEDIA

    Spoiler
    BATTLE TEST


    MAP TEST


    AIRSHIP FLIGHT TEST


    CREDITS

    Spoiler
    Special Thanks :

    While most of the names mentioned in opening credits sequence,
    some friends deserve special mention as their insights prompted
    exacting revisions to my game :

    WheelmanZero, GreenDragon, AkemiHomura, ShadowDragon, coucassi.

    Plugins :

    Moghunter Atelier RGSS (LMBS) *Old vers.
    Moghunter Sideview Battle System *New vers.
    Yanfly / YEP Core Engine & Message Core
    Yanfly / YEP Battle Engine & Action Sequence
    Yanfly / YEP Plugins Collection (Skill Core, Status Core, ATB)
    Galenmereth (BindPicture to Map)
    GALV (Diagonal Movement, Character Animation)
    Moghunter System Plugins Collection (Particles, Weather, Event Indicator)
    Moghunter HUD Plugins Collection (Battle HUD, Battleback EX, Actor HUD, Menu Screen)
    TerraxLighting by Terrax

    Graphics :
    RMXP, RMVX, RMVX Ace, RMMV RTP & DLC *edited & recolored*
    High Fantasy I & II by PVGames, *edited & recolored*
    Sci-fi by PVGames, *edited & recolored*
    Free Assets by PVGames, *edited & recolored*
    Futuristic Tileset by Celianna, *edited & recolored*
    Plants and Objects by Cyanide, *edited & recolored*

    Sound & Musics :
    RGSS 1~3, RPG Maker MV DLC,
    wingless-seraph, Joel Steudler

    DOWNLOADS

    Spoiler
    Download link :

    Please support and enjoy.
  2. I'm really liking the art of the game, it's not going to be everyone's cup of tea but it looks pretty detailed and clearly gets across your anime inspiration. The mechanics sound interesting and I like the use of the FF9-style Active Time Event system to expand the story. Unfortunately, the story doesn't grab me at all, it sounds okay but only okay to me. In complete fairness, though, that may be my own personal biases coming into account because the "training academy for magical folk to fight monsters" is one of my least favourite anime tropes, but I could be in the minority there. There are a fair few grammatical mistakes in your post too, which is completely fair enough given English isn't your first language, but I would reach out to some people on the forum for some help with editing, or hire someone to edit the script and make sure the mistakes don't crop up in game. At the end of the day, execution is more important than ideas, and if the story is told well enough then I can overlook my biases. You've got what looks like a mechanically solid, aesthetically pleasing game and I'm interested to see what you do with it!
  3. This looks very cool. I'm surprised this is made in MV!

    Tried to download but couldn't find the link :(
  4. onipunk said:
    I'm really liking the art of the game, it's not going to be everyone's cup of tea but it looks pretty detailed and clearly gets across your anime inspiration. The mechanics sound interesting and I like the use of the FF9-style Active Time Event system to expand the story. Unfortunately, the story doesn't grab me at all, it sounds okay but only okay to me. In complete fairness, though, that may be my own personal biases coming into account because the "training academy for magical folk to fight monsters" is one of my least favourite anime tropes, but I could be in the minority there. There are a fair few grammatical mistakes in your post too, which is completely fair enough given English isn't your first language, but I would reach out to some people on the forum for some help with editing, or hire someone to edit the script and make sure the mistakes don't crop up in game. At the end of the day, execution is more important than ideas, and if the story is told well enough then I can overlook my biases. You've got what looks like a mechanically solid, aesthetically pleasing game and I'm interested to see what you do with it!

    Hello, thanks for liking it. Yes, I guess everyone will notice I'm trying to pull FF VIII, FF Type Zero, Persona, and several other game/anime titles together into this project. XD About the story, I guess it would be wise if the "magic training academy" is not the major part of the game, right? Then you don't have to worry, I'm fully aware of that but I'm a little bit confuse how to write a good summary without giving
    too much spoilers. I'm glad that you're interested in this game project. Please look forward to it, you can roam freely here! :)

    rue669 said:
    This looks very cool. I'm surprised this is made in MV!

    Tried to download but couldn't find the link :(

    Thank you! :) I'm sorry, I'm still preparing for the game demo at the moment.
    Since it's the demo, I've got a very important mission to put something good there. XD
    Also, I'm open to any suggestion, so please don't hesitate to drop more thoughts. :)
  5. Very awesome!
  6. Hello everyone. I hope you have a great weekend. :)
    This is the first character profile. Name is Lucain. He's one of the three party leaders.

    MvtirCY.png
  7. Nice ui. the armor is weird at some parts imo but the game feature seems promising. I root for this one.
  8. Nagasari said:
    Nice ui. the armor is weird at some parts imo but the game feature seems promising. I root for this one.

    Thanks! I'll fix that later in the game demo.
    (*which part? could you tell me in more detail?)
    Please look forward to it and do not hesitate to drop more feedback. :D
  9. cradth said:
    Thanks! I'll fix that later in the game demo.
    (*which part? could you tell me in more detail?)
    Please look forward to it and do not hesitate to drop more feedback. :D

    Knee and chest. well, that’s just my opinion.
  10. Is this the 5th game in a series?

    The Elmish Mantras idea sounds pretty neat.
  11. Nagasari said:
    Knee and chest. well, that’s just my opinion.

    Ah i see. Thank you! I'll fix that.

    VioletSpark said:
    Is this the 5th game in a series?

    The Elmish Mantras idea sounds pretty neat.

    Thank you! Yes, this game is the fifth in the series.
    the 2nd and 3rd title are still a demo though.
  12. Wow!! I love the details of the maps and those char sprites! ^_^ Especially the ones in battle!! :) Great job! I assume you're using a tales-like battle system? I rarely see them getting implemented in RM games, so that's a huge plus! :) The 3D-esque artworks are superb, btw! :)
  13. Starmage said:
    Wow!! I love the details of the maps and those char sprites! ^_^ Especially the ones in battle!! :) Great job! I assume you're using a tales-like battle system? I rarely see them getting implemented in RM games, so that's a huge plus! :) The 3D-esque artworks are superb, btw! :)

    Thanks for liking it! :D Yes, I'm using LMBS (Linear Motion Battle System) by Moghunter, a battle system that is distinctive to the Tales series, it's easy to use. :)
  14. Awesome!! :o I can't wait to try a demo once you have one out!! ^_^
  15. Gotta admit this looks pretty swanky. I like thearly 3D visuals of this. Reminds me of the old PS-era rpg games.
  16. Jayje said:
    Gotta admit this looks pretty swanky. I like thearly 3D visuals of this. Reminds me of the old PS-era rpg games.

    Thanks for your kind words. :D
    as of now I'm doing my best to write a good story for the demo,
    so the game is not just about graphical teaser.
    Please look forward into it. :)
  17. Character updates~ ^^

    Here is the second/alternative protagonist, Maegarf Thal.
    He's a character that has appeared, or been mentioned, in almost all Avelions series & spinoffs. :)

    DoMeuVE.png
  18. This looks so promising, I hope you get to sell it on Steam and such.
  19. Dinamic Creates said:
    This looks so promising, I hope you get to sell it on Steam and such.

    Thank you! ^^ currently, I'm focusing on how to make a good demo,
    Of course, it would be nice if I can put it on steam or such.
    I'll decide that later after see some responses from players. :)