Is it possible to call a common event when a particular actor levels up?
I searched through the forum and found nothing which fits what I want to do. There are some scripts like skill trees which
are much more complicated than what I want.
I want my main character to be able to choose between skills when leveling up. I thought the easiest way to do with
would be through calling up a simple common event. I know that I can do this very unelegantly by adding a level up!
skill, but I figure a script could do this much better. I'd be very grateful if anyone could point me in the right direction.
Leveling up into a common event?
● ARCHIVED · READ-ONLY
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Here you go:
Code:# )--------------------------(# )-- Author: Mr. Trivel --(# )--------------------------( module CommonEventDude ACTOR_ID = 9 COMMON_EVENT_ID = 1end class Game_Actor < Game_Battler alias mrts_level_up level_up def level_up mrts_level_up $game_temp.reserve_common_event(CommonEventDude::COMMON_EVENT_ID) if id == CommonEventDude::ACTOR_ID endend -
Thanks alot. Everything works perfectly. That's just what I was hoping for.