Level Up Script

● ARCHIVED · READ-ONLY
Started by Inanis Incedeco 9 posts View original ↗
  1. Sorry if this is in the wrong place, IDK where to put this.

    What I am looking for is a script that gives leveling up a menu that allows you to select what skills you obtain when you level up, so that the player isn't stuck in a linear progression. This is something of a staple in modern RPGs, such as Dragon Age: Origins but I was surprised that I couldn't find anything to fit this purpose. Any help would be appreciated.

    I did manage to find this:

    http://forums.rpgmakerweb.com/index.php?/topic/13212-lune-skill-tree/

    but the headers in the script are in Portuguese and I couldn't figure it out. An English translation of this might work for me too.
  2. Its actually translated down there

    Spoiler
    #=======================================================
    # Lune Skill Tree
    # Author: Raizen
    # Comunity: www.centrorpg.com
    # Classic Skill Tree, where you choose the skills and allocate
    # points through out the skill tree.
    #=======================================================

    module Skill_Tree
    #+++++++++++++++++++++++++++++++++++++++++++++
    # Possible commands in Script Calls.
    #+++++++++++++++++++++++++++++++++++++++++++++

    # Add Skill points manually
    # Script Call: $game_actors[id].skill_tree[0]
    # remembering the operations += adds, -= subtracts.
    # Example, adding 4 points on actor with id of 5.
    # Script Call: $game_actors[5].skill_tree[0] += 4

    # Reseting skill tree
    # Just Script Call: reset_tree(id)
    # The id is the id of the actor on the database


    # Change a skill manually

    # Script Call: $game_actors[id].skill_tree[skill_id]
    # id = id of actor in database
    # skill_id = id of skill in database
    # Example: adding 5 points in skill id 3 in actor with id 2
    # Script Call: $game_actors[2].skill_tree[3] += 5

    # remembering the operations += adds, -= subtracts.


    # To activate the Skill Tree Screen manually.
    # Script Call: SceneManager.call(Scene_Skill_Change)
    #+++++++++++++++++++++++++++++++++++++++++++++
    # Initial Setup
    #+++++++++++++++++++++++++++++++++++++++++++++

    # Allow images? true/false
    # if true, the script will draw a image over the skill tree for
    # each character, allowing you to add details and improvements on the
    # design of the skill tree.
    # The image has to be on the folder Graphics/System with the name Actor1, Actor2...
    # according to the id of the actor.
    Images = false
    #---------------------------------------------
    # Text Setup
    #---------------------------------------------

    # remember to put texts inside" example 'text'.[/spoiler]
  3. I've moved this thread to script requests. Please be sure to post your threads in the correct forum next time. Thank you.
  4. Terribly sorry, but is this the whole script? It looks far shorter than the one on the page that I linked.

    Sorry about that Celianna, I couldn't find the script requests forum.
  5. hum the script s already in english are you sure you have checked correctly?

    because I remember raizen put it in english
  6. The majority of it is in English, but some of it is still in Portuguese and I can't figure out what it says. Ex:

    ef start
    @set = $game_party.actors # array com ids dos personagens do grupo
    @control_index = 0 #controle do indice de personagens
    @control_inindex = 0 # controle do indice de habilidades
    @status_window = Window_Skill_Select.new($game_party.actors[0]) # inicialização do menu de habilida
  7. According to Google Translate it says:

    @set = $game_party.actors # array com ids dos personagens do grupo (array with ids of group characters)

    @control_index = 0 #controle do indice de personagens (control index of characters)
    @control_inindex = 0 # controle do indice de habilidades (control index of skills)
    @status_window = Window_Skill_Select.new($game_party.actors[0]) # inicialização do menu de habilida (initialization of abilities menu)

    Hopes this helps :)
  8. So I'll have to translate the whole thing? Ok, I'm game I guess.
  9. Lune Skill tree isn't a level up script. I think you may be looking for an additional script that will work with Lune Skill Tree.