Level up detail problem

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Started by Xermephos 8 posts View original ↗
  1. (Before starting anything, i'm very new to this Forum, so i don't really know if this is the good thread category to post my problem, just following my instincs).

    Hello everyone, i've been working earlier on my new project, and i decided to start working on the monsters, stats, leveling up etc. The problem following,

    is about Leveling up, you know when your character levels up, and it shows what stats have grown, HP, MP, ATK, etc. Well, there's a little thingy that doesn't seem normal: level up problem.PNG

    The little ]'' thing, what the hell? How can i change it to something like ''-->'' ?
  2. You have changed the default font, either intentionally or without realising that a script you added changed the font (some of the messaging scripts do this, or yanfly's core).


    Or you have changed the vocab sequences, that can have the same result.


    Either way, the engine now has the wrong letters to display there - and to solve the problem, we would need to know which scripts you've added or modified (nothing else can change this).


    Please post a list of the scripts you've changed or added, including links to them - then we can check where this comes from.


    And no, general discussion is not the correct place - this is about a specific problem with Ace, and it should have gone into Ace-support. One of the mods from here will move it when they see this.
  3. There is a 'junk font fix' script snippet. It can erase some of those annoying characters that show up where they shouldn't. I'm not at my PC or I'd just post it for you. I'm not sure if that will even fix your particular issue tho. If you haven't found this snippet, I'll post it for you later tonight.
  4. Unfortunately the junk symbol fix is for a different font problem, it will not help in this case.


    (The "junk symbol" is the square where some of the letters are missing in the fontfile, in this case it displays the wrong letters)
  5.  Here is the list of the scripts that i use (warning, they are mostly from Yanfly's scripts, yanfly's scripts are really useful, love 'em):

    PS: ALL Yanfly's scripts i got in my list were download from Yanfly's website itself http://yanflychannel.wordpress.com/rmvxa/

    The Galv ones is the same thing http://galvs-scripts.com/

    ======================================================================================================

    -Yanfly's core (modified)

    -Yanfly's message system (untouched)

    -Yanfly's adjust limit (modified)

    -Yanfly's Class system (untouched)

    -Yanfly's extra paranam (untouched)

    -Yanfly's menu party system (untouched)

    -Yanfly's battle engine (modified)

    -Yanfly's battle command (untouched)

    -Yanfly's casting animation (untouched)

    -Jet's battle view (modified)

    -Yanfly's equip command (untouched)

    -Yanfly's death common event (untouched)

    -Yanfly's ennemy dth transform (untouched)

    -Yanfly's extra drop (untouched)

    -Yanfly's state animation (untouched)

    -Yanfly's victory aftermath (untouched)

    -Yanfly's active chainskills (untouched)

    -Yanfly's barehand (untouched)

    -Yanfly's convert damage (untouched)

    -Yanfly's equip stats (untouched)

    -Yanfly's field state (untouched)

    -Yanfly's input combo (untouched)

    -Yanfly's JP manager (untouched)

    -Yanfly's learn skills engine (untouched)

    -Yanfly's parameter bonus growth (untouched)

    -Yanfly's passive state (untouched)

    -Yanfly's skill cost manager (untouched)

    -Yanfly's skills restriction (untouched)

    -Yanfly's target manager (untouched)

    -Yanfly's TP manager (untouched)

    -Yanfly's weap. attack replace (modified)

    -Yanfly's button common event (untouched)

    -Yanfly's event tiles (untouched)

    -Yanfly's encounter rate manager (untouched)

    -Yanfly's event chase player (untouched)

    -Yanfly's Force move tiles (untouched)

    -Yanfly's gab window (untouched)

    -Yanfly's move restrict region (untouched)

    -Yanfly's no encounter region (untouched)

    -Yanfly's region battleback (untouched)

    -Yanfly's slippery tiles (untouched)

    -Yanfly's item menu (modified)

    -Yanfly's save engine  (modified)

    -Yanfly's shop options (untouched)

    -Yanfly's skills menu (modified)

    -Yanfly's status menu (modified)

    -Yanfly's base troops event (untouched)

    -Yanfly's call event (untouched)

    -Yanfly's call random battle (untouched)

    -Yanfly's diagonal scroll (untouched)

    -Yanfly's stop all movement (untouched)

    -Enemy HP bars (modified) http://www.rpgmakervxace.net/topic/8618-basic-enemy-hp-bars/

    -Galv's visibility script (untouched)

    -Galv's visual novel choice (untouched)

    -Galv's spawn timer (untouched)

    -Galv's menu themes (modified)

    -Cash optimisation (untouched)

    -Galv's shop upgrade (untouched)

    -Galv's bank (untouched)

    -Galv's explorer HUD (modified)

    -Rotate formation mod (untouched) http://www.rpgmakervxace.net/topic/8050-rotate-formation/

    -Galv's jump ability (modified)

    -CSCA core script (untouched) http://www.rpgmakervxace.net/topic/6879-csca-core-script/

    -CSCA menu organizer (modified) http://www.rpgmakervxace.net/topic/4742-csca-menu-organizer/

    -CSCA Encyclopedia mod (modified) http://www.rpgmakervxace.net/topic/2775-csca-encyclopedia-w-bestiary/

    -More self-switch (untouched) http://forums.rpgmakerweb.com/index.php?/topic/965-more-self-switches/

    -Galv's Parallax mapping (untouched) 
  6. The problem is most probably in "Victory Aftermath", Line 910 following


    Please check if there is a fix in Yanfly's Blog frontpage (some fixes are only there, not in the scripts themselves)


    Otherwise someone else have to make a fix for that.
  7. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    You have a custom script for the level up screen, so that's where this topic belongs.


    I imagine the level up screen has some characters that are not correct in the font you are using. Just look through the script to find where the characters are used (they'll probably look correct in the script - not like you see on the screen) and replace them with something else.
  8. What i see in the script (Line 910) is this:

    #--------------------------------------------------------------------------

      # draw_arrows

    #--------------------------------------------------------------------------

      def draw_arrows

        dx = contents.width / 2 - 12

        dy = 0

        change_color(system_color)

        for i in 0..8

          draw_text(dx, dy, 24, line_height, "¨", 1)

          dy += line_height

        end

      end