Name: Learn Skills from Items
Created: 2014-06-18
Version: 1.1
Idea by: VillainFan42
What does it do?
Equipment can have a spell inside of them which requires X amount of Learning Points (further LP). LP is gained from slaying enemies. Once Actor reaches required LP for that spell, he learns it forever.
Each Class has school affinities. E.g. Healing school affinity will help Actor learn healing skills Y times faster, but Destruction spells Z times slower. Actor can use item skills before learning it while item is equipped.
Screenshots:




Instructions:
CLASS:
<Schools: A, B, C, D> E.g. <Schools : 0.5, 1.5, 1, 2> will set school affinities to 0.5 for Healing, 1.5 for Destruction, 1 for Conjuration and 2 for Laziness. 0.5 – means actor will receive only 50% of LP for that school’s spell. 2 – actor will receive 200% of LP for that school’s spell.
EQUIPMENT:
<Skills: A, B, C> E.g. <Skills: 26, 27, 28> in an Equipmenet Note tag will mean that it holds 26th, 27th and 28th Skill in database.
SKILL:
<LpCost: X> E.g. <LPCost: 120> means that it requires 120 LP to be learned.
<School: X> E.g. <School: 0> means the Skill’s affinity is Healing. So classes Healing affinity affects LP of this skill.
<LearnedOnly> Skill has to be learned first before player can use it.
ENEMY:
<LP: X> E.g. <LP: 10> means that enemy will give 10 base LP when it’s slain.
Script: <Link: Pastebin>
Blog: <Link: On blog>